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(5.1)
The student uses place value to represent whole numbers and decimals.
(A) use place value
to read, write, compare, and order whole numbers through the 999,999,999,999
Read and Recognize Numbers
- Select format (spelling numeral or writing the digits) and select top value
to give students practice in writing and reading numbers.
Really Big Numbers
- Enter a number then click the Click here button to see how to write it. Use
numbers appropriate to this skill.
(B) use place value
to read, write, compare, and order decimals through the thousandths place
Decimal
Order - Put the sequence of decimal numbers into ascending order
Decimal
Speedway - [game for one or two players] the number
line is in the form of a race track, students must multiply decimals and then
locate the correct point on the track (number line)
My
Place - [this link opens on a new page] Students
learn that the value of a digit is determined by the placement of that digit.
(Author - Sandi King)
Place
Value - this video lesson explains place value in whole numbers and decimal
numbers, and then gives your students the chance to show understanding on a quiz.
(does not go past thousands)
Place
Value - Rounding numbers and place value activities - Students can choose
from easy to super hard!
Place
Value Strategy - [game for one or two players] a spinner is used to select
a number, players then decide where to place the number in order to make the greatest
possible decimal value
There
Must Be Thousands - [this link opens on a new page]
Students read, write and identify numerals to the hundred thousands. (Author
- Sandi King)
What's
Your Name? - [this link opens on a new page] Students
know the value of numbers when written in standard form or expanded notation.
(Author - Sandi King)
(5.2) The student uses fractions in problem-solving
situations.
(A) generate a fraction equivalent to a given fraction such as
1/2 and 3/6 or 4/12 and 1/3
Adding
Fractions - with the same denominator (instruction followed by practgice)
Percents and Ratios - an index of
pages that teach percent and ratio skills covered in K8 math courses - Each page
has an explanation, interactive practice and challenge games about percents and
ratios. (from AAA math)
Improper
Fractions - in Fishy Fractions click on ,
then click on Begin Game. When the sign up screen comes up click
to begin the game.
Mixed
Numbers - [this link opens on a new page] Students
identify and define mixed number parts. (Author - Joseph
Howell) [somewhat elementary, but reinforces the concept clearly]
Mixed
Numbers - in Fishy Fractions click on
or then
click on Begin Game. When the sign up screen comes up click
to begin the game.
Visual
Fractions - Review on identifying, renaming, comparing, addition and subtraction.
(quizzes follow lessons)
Worksheet
Generator - Reducing Fractions to Lowest Terms - You decide on the number
of problems, the difficulty and whether or not to include improper fractions
(C) compare two
fractional quantities in problem-solving situations using a variety of methods,
including common denominators
Alligator
Lunch - (3-5) [this link
opens on a new page] Students learn greater than and less than symbols.
(Author - Sandi King)
Comparing
Fractions - in Fishy Fractions click on ,
then click on Begin Game. When the sign up screen comes up click
to begin the game.
Comparing Values
- Create your own math facts worksheets for comparing values.
Problems can include calculations using positive and negative numbers, and two-digit
decimal values.
Fraction
Generator - Generate your own online interactive worksheet comparing fractions
Simple
Fractions - An instructional site that reviews terms, factoring, reducing,
addition and subtraction of fractions
Using
Number Patterns, Fractions, and Ratios - use a Quia quiz to practice greatest
common factor, simplify fractions, least common multiple, and divisibility rules
[Who Wants to be a Millionaire format]
(D) use
models to relate decimals to fractions that name tenths, hundredths, and thousandths
Adding
Fractions - Find a common denominator and add the fractions.
Decimal
Darts - [game for one or two players] an invisible
number line is superimposed on a dart board, students calculate the location of
a balloon and then throw a dart
Decimal
Speedway - [game for one or two players] the number
line is in the form of a race track, students must multiply decimals and then
locate the correct point on the track (number line)
Decimal
Squares Blackjack - cards containing decimals are displayed, students decide
whether to ask for more cards until they get as close to 2.0 without going over
EZ Fractions
- Add, Subtract, Multiply and Divide fractions - Help tools are on the site to
give students every tool necessary for performing operations with fractions as
easy as it has ever been!
Fraction
Generator - Generate your own online interactive worksheet with your own specifications!
Decimal Darts - [game for one or two players]
an invisible number line is superimposed on a dart board, students calculate the
location of a balloon and then throw a dart
Decimal
Speedway - [game for one or two players] the number
line is in the form of a race track, students must multiply decimals and then
locate the correct point on the track (number line)
Draggable
Decimals - add, subtract, multiply decimals. Personalize problems with this
game, selecting number of decimals to include.
Let's
Do Lunch - [this link opens on a new page] Students
use a menu to order lunches that meet various criteria. (Author
- Sandi King)
Show
Me The Money - [this link opens on a new page]
Students add using columns. (Author - Sandi King)
Subtraction
of Decimals - What is the difference between the two decimals? explanation
followed by practice
.(B) use multiplication
to solve problems involving whole numbers (no more than three digits times two
digits without technology)
All
in the Family - [this link opens on a new page]
Students multiply and divide fact families that have the number
7. (Author - Sandi King)
Ambleweb
Times Table Tester – practice multiplication facts on one of three levels;
Easier, Harder, or Megahard.
Animal
Legs - (3-5) [this link opens on a new page] Students
use repeated addition as a strategy to solve multiplication story problems. (Author
- Sandi King)
Are You a
Math Magician? - Two levels of practice with several operations are available;
addition, subtraction, multiplication or division. Mixed practice is also available;
addition and subtraction, multiplication and division, or a mix
of all four. Select the level appropriate for this skill. Separate games for each
operation are available; Multiplication
game
Arithmetic
Four - (A game like Connect Four) A pair of students must answer arithmetic
questions (addition, subtraction, multiplication, division) to
earn a piece to place on the board. Parameters: time limit, difficulty level,
types of questions
Checking
Division - [this link opens on a new page] Students
learn that multiplication is the inverse operation of division.
(Author - Sandi King)
Count
the Goodies - This multiplication activity from Harcourt School’s Mighty
Math Calculating Crew asks you to multiply using regrouping. Three problems at
a time are presented.
Fact
Families - [this link opens on a new page] Students
learn about multiplication and division fact families. (Author
- Jackie Russell)
Groups
Of Dogs - (3-5) Students use arrays to understand the meaning of multiplication.
(Author - Sandi King)
Mad
Math Minutes - [this link opens on a new page]
This is a great way to practice basic math skills in addition, subtraction, multiplication,
and division. You pick the number of and types of problems that you want to practice.
You may also choose the largest number used in a problem as well as the number
of terms (numbers) used
Math
Mastery - select operation and practice your facts!
Minute
Math - select type and level of problems to give students practice in addition,
subtraction, multiplication, or division
Nine
Pattern - [this link opens on a new page] Students
explore patterns while multiplying and dividing by 9. (Author
- Kaye Maddox)
Number
Cop - select multiples of some number (2-9),
click on Start then use the left and right arrows to move the
police car to intercept only multiples of that number
Speed
Grid: Multiplication - Students answer the question set by clicking on two
numbers that complete the sentence. You set the number of questions (2 to 99)
and the time limit (1 to 10)
Sum
Sense (Multiplication) - Students practice single digit multiplication by
dragging numbers to complete the sentence.
Times
Table Grid - students are asked to locate the product of two single-digit
numbers
Times
Table Grid II - students are given a sample product and asked where to locate
it on a 10x10 grid
(C) use division
to solve problems involving whole numbers (no more than two-digit divisors and
three-digit dividends without technology), including interpreting the remainder
within a given context
All
in the Family - [this link opens on a new page]
Students multiply and divide fact families that have the number
7. (Author - Sandi King)
Are You a
Math Magician? - Two levels of practice with several operations are available;
addition, subtraction, multiplication or division. Mixed practice is also available;
addition and subtraction, multiplication and division, or a mix
of all four. Select the level appropriate for this skill. Separate games for each
operation are available; Division
game
Arithmetic
Four - (A game like Connect Four) A pair of students must answer arithmetic
questions (addition, subtraction, multiplication, division) to
earn a piece to place on the board. Parameters: time limit, difficulty level,
types of questions
Checking
Division - Students learn that multiplication is the inverse operation of
division. (Author - Sandi King)
Fact
Families - [this link opens on a new page] Students
learn about multiplication and division fact families. (Author
- Jackie Russell)
Mad
Math Minutes - [this link opens on a new page]
This is a great way to practice basic math skills in addition, subtraction, multiplication,
and division. You pick the number of and types of problems that
you want to practice. You may also choose the largest number used in a problem
as well as the number of terms (numbers) used
Math
Mastery - select operation and practice your facts!
Minute
Math - select type and level of problems to give students practice in addition,
subtraction, multiplication, or division
Nine
Pattern - [this link opens on a new page] Students
explore patterns while multiplying and dividing by 9. (Author
- Kaye Maddox)
Number
Cop - select multiples of some number (2-9),
click on Start then use the left and right arrows to move the
police car to intercept only multiples of that number
On
Target - [this link opens on a new page] Students
recall division facts. (Author - Kaye Maddox)
Sum
Sense (Division) - Students practice single digit division by dragging numbers
to complete the sentence.
(D) identify common
factors of a set of whole numbers
Using Number Patterns, Fractions, and Ratios - use a Quia quiz to practice greatest common factor, simplify fractions,
least common multiple, and divisibility rules [Who Wants
to be a Millionaire format]
(E) model
situations using addition and/or subtraction involving fractions with like denominators
using concrete objects, pictures, words, and numbers
Divide fractions -
(using circles) this will show graphically how the divisor will fit into the dividend
a whole number of times
Dividing
fractions - Fraction Bar -This is a very versatile tool that can be used to
illustrate a variety of number operations.
How
Many Pearls - You've just stumbled on a treasure chest filled with pearls
and you want a quick estimate of the number, without having to count them one
by one.
Let's
Go Shopping - Students estimate by rounding to the nearest dollar as they
shop. (Author - Sandi King)
Round
About - [this link opens on a new page] Students
estimate by rounding. (Author - Sandi King)
Number
Cop - select Primes, click on Start then
use the left and right arrows to move the police car to intercept only prime numbers
Prime
Numbers - Prime Number Sieve: "Remove all proper multiples of the next remaining
number." Start with the number 2.When all proper multiples of all numbers in the
first row are deleted, the table will contain only primes.
(5.6) The student describes relationships mathematically.
select
from and use diagrams and equations such as y = 5 + 3 to represent meaningful
problem situations
Lines
of Symmetry - this video lesson explains horizontal, vertical and diagonal
line symmetry, and then gives your students the chance to show understanding on
several quizzes.
Triangle
Explorer - Students learn about areas of triangles and about the Cartesian
coordinate system through experimenting with triangles drawn on a grid.
(5.8) The student models transformations.
(A) sketch the
results of translations, rotations, and reflections on a Quadrant I coordinate
grid
Wrapping
Paper Patterns - [this link opens on a new page]
Students decide which figures would result from a flip, a slide, or a turn. (Author
- Paulette Boggs)
(B) identify the transformation
that generates one figure from the other when given two congruent figures on a
Quadrant I coordinate grid
3-D
Object Viewer - Students may explore a variety of 3-D objects and their accompanying
2-D views.
Building
Houses with Side View - student constructs a block figure (dynamic, perspective
drawing) to match (10 different figures)
Coloring
3-D sides - [UK spelling on this site] Find the
red sides shown in a series of 2-D drawings and click on the right face of the
3-D model to color it red. 20 questions
Coloring
2-D sides - Use the colored portion of the 3-D object to color the correct
side of the 2-D drawing.
Cube
- Find out which colors will be on opposite faces of a cube whose faces are shown
unfolded.
Guess
the View - Students are given a 3-D view of an object, and then given a 2-D
view of the object. Students must choose which of 6 views is being displayed from
a list.
Plot
Plans and Silhouettes - from Shape and Space in Geometry - the student task
is to come up with plot plans that could match the given silhouettes. Background
information is available at another
page.
Rotating
Houses - Students are presented with a 3-D figure created with blocks that
can be rotated and flipped using a mouse. The figure must be rotated until it
matches a 2-D representation of one of the views.
(5.9) The student recognizes the connection between
ordered pairs of numbers and locations of points on a plane.
locate and name points on
a coordinate grid using ordered pairs of whole numbers
Catch
the Fly - [all 4 quadrants are used] Use the keyboard to enter the x and y
values of an ordered pair to help the fly catch a bug. No score is kept, each
question is essentially a one question game.
Graphing
Skills - What's the point? find the point on the grid (choose Easy
for Quadrant 1 problems)
Grid
Graph - [this link opens on a new page] Students
identify and plot points on a grid. (Author - Paulette Boggs)
Reading
Grids - find Hurkle in an intersection of a grid
Simple
Coordinates Game - Students investigate the first quadrant of the Cartesian
coordinate system through identifying the coordinates of points, or requesting
that a particular point be plotted.
Simple
Maze Game - Students investigate the first quadrant of the Cartesian coordinate
system by directing a robot through a mine field laid out on the plane.
Worksheet
Generator - Print your own blank coordinate plane worksheets, you determine
the number of grids on a sheet and whether the grids are numbered or not.
Advanced
(all 4 Quadrants used)
General
Coordinates Game - Students investigate the Cartesian coordinate system through
identifying the coordinates of points, or requesting that a particular point be
plotted. (all 4 quadrants utilized)
Maze
Game - Students use their knowledge of points on a graph to move a robot to
the target, while avoiding mines. (all 4 quadrants utilized)
More
or Less Estimator - similar to Estimator activity but states a quantity and
asks the user to estimate whether the set of objects is more or less than the
number given
(C) select and use appropriate
units and formulas to measure length, perimeter, area, and volume
Teaching Measures -
Choose from three modules; length, mass, and capacity. Each category offers several
activities for your large screen display as well as supporting worksheets.
Weight
and Capacity - this video lesson explains weight and capacity and the units
to measure each, and then gives your students the chance to show understanding
on several quizzes.
(5.11) The student applies measurement concepts.
The student measures time and temperature (in degrees Fahrenheit and Celsius).
(A) solve
problems involving changes in temperature
Thermometer
- asks students to compare the temperature on two days, and it instructs them
on the concepts of minus quantities as the difference between two things
(B) solve
problems involving elapsed time
Bedtime Bandits - (students
try to stay up as late as possible by blasting killer clocks that drop from the
ceiling) After each stage, identifying the correct clock gets harder and harder.
Eventually, students have to blast the clock that is “4 hours and 15 minutes
past 2:30 ”, for example.
Clockworks
- try to set the time on the clock. (select the challenge level)
(5.12) The student describes and predicts the
results of a probability experiment.
(A) use fractions to describe the results of an experiment
Bean
Pi - To involve students in a small group exploration of the concept of area
for circles, and to involve students in data collection.
Exploring
Baby Weight Mathematically - A baby's weight changes dramatically in the first
weeks of life. For example, students will look at data for Baby Kevin and Baby
David.
Fun and Sun Rent-a-Car - students use tables, graphs, linear functions to
solve a real-world problem
Heads
I Win - [this link opens on a new page] Students
predict the likelihood of tossing heads or tails and graphs the results of coin
tosses. (Author - Michaél Dunnivant)
Leap
Frog - [this link opens on a new page] Students
design an experiment to answer a question, collect information, and interpret
the results using charts. (Author - Michaél Dunnivant)
Chances
Are - [this link opens on a new page] Students
predict the likelihood of events using a circle graph with percentages as a model.
(Author - Michaél Dunnivant)
Hand Squeeze
- (a data collection and analysis class experiment) - Pass a "hand squeeze"
around a circle and measure the amount of time that it takes for the hand squeeze
to complete the circle.
Heads
I Win - [this link opens on a new page]Students
predict the likelihood of tossing heads or tails and graphs the results of coin
tosses. (Author - Michaél Dunnivant)
Leap
Frog - [this link opens on a new page] Students
design an experiment to answer a question, collect information, and interpret
the results using charts. (Author - Michaél Dunnivant)
Me
Too Probability - [this link opens on a new page]
Students use a tree diagram to display possible outcomes of who will come to the
party. (Author - Michaél Dunnivant)
Pin
The Tail - [this link opens on a new page] Students
use probability to predict and conduct experiments to test predictions. (Author
- Michaél Dunnivant)
The
Random Ball-Picking Machine - experiment with a random generator at a BBC
site to collect data to make decisions about probability.
After you finish working through the ball-picking activity, take a ten-question
quiz
What
are Your Chances - What many people refer to as 'good luck' can actually be
explained by a little knowledge about probability and statistics. Our dice game
allows you to see how increasing or decreasing the number of dice rolls effects
an outcome.
Why
Can't I Win? - [this link opens on a new page]
Students use a spinner to predict the likelihood of simple events occurring. (Author
- Sandi King)
What
Are My Chances - [this link opens on a new page]
Students explore probability and ratios. (Author - Sandi
King)
(C) list all possible
outcomes of a probability experiment such as tossing a coin
Lions
and Tigers - [this link opens on a new page] Students
predict the likelihood of a simple event (rolling a die) as a fraction. (Author
- Michaél Dunnivant)
(5.13) The student solves problems by collecting,
organizing, displaying, and interpreting sets of data.
(A) use tables of related
number pairs to make line graphs
Interpreting
Line Graphs - [this link opens on a new page]
Students explore line graphs. (Author - Michael Naylor)
(B) describe characteristics
of data presented in tables and graphs including median, mode, and range
All
That Data - [this link opens on a new page] Students
use range, mean, median, and mode. (Author - Kristy Rousseau)
All
That Data Two - [this link opens on a new page]
Students describe graphs in terms of range, measures of central tendency, and
distribution. (Author - Kristy Rousseau)
Basketball
Debate - [this link opens on a new page] Students
explore the meaning of average (or mean) and relate these concepts to real world
experiences. (Author - Michael Naylor)
Bicycles
Ala Mode - [this link opens on a new page] Students
understand and apply the concepts of mean, median and mode. (Author
- Michael Naylor)
Central
Tendency Generator - Create your own online worksheet with your specifications
as to mean, mode, and median.
Jupiter
Is Average - [this link opens on a new page] Using
data from our solar system, students explore median, mode, mean, and range. Students
learn to use an on-line calculator to determine the mean and range. (Author
- Sandi King)
Mean
Green Machine - [this link opens on a new page]
Students use a calculator to find and use the average, or mean, of a set of data.
(Author - Kristy Rousseau)
Party
Comedian - [this link opens on a new page] Students
find and use the median of a set of data. (Author
- Kristy Rousseau)
Party
Mode - [this link opens on a new page] Students
find and use the mode of a set of data. (Author
- Kristy Rousseau)
(C) graph a given set
of data using an appropriate graphical representation such as a picture or line
graph
All
The Parts - (3-5) [this link
opens on a new page] Students learn the parts of a graph. (Author
- Sandi King)
Bar Graph
- Enter data to create a bar graph, then manipulate the graph's maximum and minimum
values
Circle
Graph - Enter data categories and the value of each category to create a circle
graph (similar to "Pie Chart" but the user can define the data set)
Create-a-Graph
- lessons and activities on a variety of graphs
Data
Picking - students collect data, enter tally marks or numbers and then select
which graph is appropriate
Interpreting
Data - survey a small group by clicking on each of the children, turn the
tally marks into two types of graphs and then go back and take a different survey
Math
stories with Leon the Chamelion - Click on the Multiplication and
Division or the Addition and Subtraction button under
the heading Select a Story (select Maybe Later
on the registration screen)
(B) solve problems that
incorporate understanding the problem, making a plan, carrying out the plan, and
evaluating the solution for reasonableness
Exploring
Baby Weight Mathematically - A baby's weight changes dramatically in the first
weeks of life. For example, students will look at data for Baby Kevin and Baby
David.
(C) select or develop
an appropriate problem-solving plan or strategy, including drawing a picture,
looking for a pattern, systematic guessing and checking, acting it out, making
a table, working a simpler problem, or working backwards to solve a problem
Is
That A Fact? - [this link opens on a new page]
Students select the appropriate operation for solving a problem. (Author
- Randy Russell)
(D) use
tools such as real objects, manipulatives, and technology to solve problems
(5.15) The student communicates about Grade 5 mathematics
using informal language.
(A) explain and record observations using objects, words, pictures,
numbers, and technology
(B) relate
informal language to mathematical language and symbols
(5.16) The student uses logical reasoning.
(A) make generalizations
from patterns or sets of examples and nonexamples
(B) justify why an answer
is reasonable and explain the solution process
Worksheet
Generator - This web site will allow you to create printable math worksheets
from your browser. (addition, subtraction, multiplication, division, mixed
problems, fractions, measurement, fractions, graphing, telling time, and a one-hundred
chart) return to the top of the page
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