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TN Physics Standards - 2008-2009 Implementation
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High School Standards Index page

Physics: Embedded Inquiry
Checks for Understanding
Inq.1 | Inq.2 | Inq.3 | Inq.4 | Inq.5 | Inq.6 | Inq.7 | Inq.8 | Inq.9 | Inq.10 | Inq.11 | Inq.12 | Inq.13 | Inq.14 | Inq.15 | Inq.16

Science Curriculum Standards
3231 - Physics

Internet Resources
Trace the historical development of a scientific principle or theory.
Inq.1
  1. About Darwin - dedicated to the life and times of Charles Darwin
  2. Cell Theory - includes a timeline of development of the theory
  3. Development of Kepler's Laws - this Wikipedia article traces Kepler's work
  4. Evidence for the Big Bang - extremely long [55 pages if printed] well detailed background
  5. Galileo Project - hypertextual information about Galileo and the science of his time to viewers of all ages and levels of expertise
  6. Gregor Mendel: Planting the Seeds of Genetics - an exhibit from Chicago's Field Museum
  7. Historical Development of Chemistry - three case studies of significant chemical progress
  8. History of Science - Wikipedia article
  9. History of Science and Technology - a Wikipedia article including links
  10. History of Science Sourcebook - a subset of texts derived from three major online sourcebooks
  11. Isaac Newton - Wikipedia article tracing the development of Newton's laws
  12. James Watson & Francis Crick - from the Time 100
  13. Johannes Kepler - His Life, His Laws and Times
  14. Mendel's Experiment - an animation describes Gregor Mendel's experiment as presented in his Experiments in Plant Hybridization
  15. Modeling Mendel's Pea Experiment - lesson plan from Access Excellence
  16. Person of the Century: Albert Einstein - from Time’s 100
  17. Scientific Method - this Wikipedia article illustrates how scientific principles or theories are developed
  18. Voyage of the Beagle - index of trwenty-two chapters detailing the historic voyage of discovery
  19. When the Earth Moved - Copernicus and his Heliocentric System of the Universe
Conduct scientific investigations that include testable questions, verifiable hypotheses, and appropriate variables to explore new phenomena or verify the experimental results of others.
Inq.2
  1. Excite Education Curriculum Module - lesson plan about scientific method from CDC
  2. Experimenting, Testing, & Challenging the Hypothesis - the degree of challenge to your hypothesis will depend on the type of problem and its importance
  3. Falsifiability – [Wikipedia article] the logical possibility that an assertion can be shown false by an observation or a physical experiment
  4. General Procedures for All Experiments - general procedures for each experiment are briefly outlined - variations between experiments are noted
  5. How to Formulate a Hypothesis Using the Scientific Method - eight steps are outlined
  6. Introduction to the Scientific Method - An explanation on what the scientific method is and does. From Frank Wolfs, University of Rochester
  7. Reasoning in Science - Learning about the scientific method is almost like saying that you are learning how to learn [from Biology4Kids]
  8. Scientific Method - from Elmer's Soup-to-Nuts science fair site
  9. Scientific Method - includes a test of your powers of observation
  10. Scientific Method Lab - an interactive lab that teaches what the scientific method is, and how scientists and others follow this method
  11. Scientific Method Quiz - [this link opens on a new page]
  12. Solving Problems with the Scientific Method - posted by Study Guides and Strategies
  13. Steps of the Scientific Method - from a science fair project idea site
  14. Studying Cells - how the scientific method is applied in biology
  15. Writing Hypotheses: a student lesson - the purpose of this lesson is to learn when and how to write hypotheses
Select appropriate independent, dependent, or controlled variables for an experiment.
Inq.3
  1. Dependent and Independent Variables - Wikipedia entry
  2. Elementary Concepts in Statistics - use the index to find information on a large number of topics about variables
  3. How to Set-up a Controlled Science Experiment - eight steps from eHow.com
  4. Independent and Dependent Variables - from Cool Science Projects.com
  5. Independent and Dependent Variables - identify the independent variable, dependent variable, experimental and control groups in three studies [not interactive]
  6. Independent and Dependent Variables - short explanation of each type of variable
  7. Variables and a Simple Pendulum Experiment - purpose; to explain the difference between mcontrolled, independent (manipulated), and dependent (responding) variables
  8. Variables and Hypotheses - to print and hand out to students; includes a table of examples and self help evaluation questions This is an Adobe Acrobat document
  9. Variables in a Science Fair Experiment - from Science Buddies
  10. What are Independent and Dependent Variables - from a graphing tutorial found at NCES
Analyze the components of a properly designed scientific investigation.
Inq.4
  1. Challenging Problems - a set of challenging inquiry-based science problems that will allow students and groups of students to design and conduct their own investigations
  2. Conducting a Scientific Investigation - instructions to students to help them plan a scientific investigation
  3. Online Schoolyard & Classroom Investigations - online projects that allow students to, collaboratively or independently, conduct scientific investigations in their schoolyards and classrooms, and then submit their collected data using an online form
  4. Parts of a Scientific Investigation - explanation, in the form of a Word document
  5. Scientific Method - Wikipedia entry on them components of a scientific investigation
  6. The Structure, Format, Content, and Style of a Journal-Style Scientific Paper - how to write a paper in scientific journal style and format
Perform an experiment to test a prediction.
Inq.5
  1. Basic format of any hypothesis test - from Skills4Study
  2. Designing Science Experiments - from Crystal Clear Science Fair Projects
  3. Experiment - Wikipedia entry
  4. How to Use the Scientific Method to Test a Hypothesis - six steps are listed
  5. Hypothesis Test - from Cool Science Projects.com
  6. Hypothesis test 1: an experiment on telepathy - used as an example of the process
  7. Hypothesis test 2: the shuffle test - using statistical analysis
  8. Practicing Scientific Processes - from Glencoe Science
  9. Statistical hypothesis testing - Wikipedia entry
  10. Test Your Hypothesis - from Lane Libraries Science Fair Zone
Select appropriate tools and technology to collect precise and accurate quantitative and qualitative data.
Inq.6
 
Determine if data supports or contradicts a hypothesis or conclusion.
Inq.7
 
Recognize, analyze, and evaluate alternative explanations for the same set of observations.
Inq.8
 
Evaluate the accuracy and precision of data.
Inq.9
 
State a conclusion in terms of the relationship between two or more variables.
Inq.10
 
Defend a conclusion based on scientific evidence.
Inq.11
 
Analyze experimental results and identify possible sources of bias or experimental error.
Inq.12
 
Compare the results of an experiment with what is already known about the topic under investigation.
Inq.13
 
Suggest alternative explanations for the same set of observations.
Inq.14
 
Formulate and revise scientific explanations and models using logic and evidence.
Inq.15
 
Compare conclusions that offer different, but acceptable explanations for the same set of experimental data.
Inq.16
 

Physics: Embedded Technology & Engineering
Checks for Understanding
T/E.1 | T/E.2 | T/E.3 | T/E.4 | T/E.5 | T/E.6 | T/E.7

Science Curriculum Standards
3231 - Physics

Internet Resources
Select appropriate tools and procedures best suited to conduct a specified scientific inquiry.
T/E.1
 
Apply the engineering design process to construct a prototype that meets developmentally appropriate specifications.
T/E.2
 
Evaluate a protocol to determine the degree to which an engineering design process was successfully applied.
T/E.3
 
Explore how the unintended consequences of new technologies can impact human and non-human communities.
T/E.4
 
Evaluate the overall benefit to cost ratio of a new technology.
T/E.5
 
Present research on current engineering technologies that contribute to improvements in our daily lives.
T/E.6
 
Design a series of multi-view drawings that can be used by others to construct an adaptive design and test its effectiveness.
T/E.7
 

Physics: Embedded Mathematics
Checks for Understanding
Math.1 | Math.2 | Math.3 | Math.4 | Math.5 | Math.6 | Math.7 | Math.8 | Math.9 | Math.10 | Math.11 | Math.12 | Math.13 | Math.14 | Math.15

Science Curriculum Standards
3231 - Physics

Internet Resources
Plot points on the Cartesian coordinate graphing system.
Math.1
  1. Catch the Fly - [all 4 quadrants are used] Use the keyboard to enter the x and y values of an ordered pair to help the fly catch a bug. No score is kept, each question is essentially a one question game.
  2. Coordinate Plane Practice - students type ordered pairs in the blocks on this interactive PowerPoint show
  3. Create a Haunted House...if you dare! - Follow directions to sharpen your graphing skills, create a cool haunted house and then morph it using math. Expressions, Equation Solving and Graphing in the Coordinate Plane - The Haunted house and many more coordinate plane practice problems
  4. General Coordinates Game - Students investigate the Cartesian coordinate system through identifying the coordinates of points, or requesting that a particular point be plotted.
  5. Graphing Applet - interactive site which identifies the ordered pairs of points students click on - Advanced version of the same applet
  6. Graphing Ordered Pairs - Make up any ordered pair of the form (x, y). Write it on paper. Use the mouse arrow and click the point on the coordinate graph below.
  7. Grid Graph - [this link opens on a new page] Students identify and plot points on a grid. (Author - Paulette Boggs) [Quadrant 1 only]
  8. Maze Game - Students use their knowledge of points on a graph to move a robot to the target, while avoiding mines.
  9. Ordered Pairs - linear equations
  10. Simple Coordinates Game - Students investigate the first quadrant of the Cartesian coordinate system through identifying the coordinates of points, or requesting that a particular point be plotted.
  11. Simple Maze Game - Students investigate the first Quadrant of the Cartesian coordinate system by directing a robot through a mine field laid out on the plane.
  12. Simple Plot - enter ordered pairs then generate a graph
  13. Spy Guys Interactive - Using Ordered Pairs - Click Skip Intro, then select Lessons, and then click on Lesson 18
  14. Stock the Shelves - [this link opens on a new page] You are the clerk. Stock the shelves using a special coordinate plane.
  15. Worksheet Generator - Print your own blank coordinate plane worksheets, you determine the number of grids on a sheet and whether the grids are numbered or not.
Graph basic relations and functions.
Math.2
  1. 3D Function Graph-in-a-Box - This applet graphs selected mathematical functions in 3-D Drag your mouse over the graph to rotate it.
  2. Coolmath's Graphing Calculator - instructions on using the graphing calculator are available
  3. Function graph puzzle (linear and quadratic functions) - Try to associate the expressions displayed with the function graphs shown
  4. Function Transformations/Translations - from Purple Math
  5. Graph, Domain and Range of Common Functions - tutorial using a large window applet to explore the graphs, domains and ranges of some of the most common functions used in mathematics
  6. Graph of a parabola - Topics in precalculus
  7. Graph of Exponential Functions - Graphing and sketching exponential functions: step by step tutorial. The properties such as domain, range, horizontal asymptotes and intercepts of the graphs of these functions are also examined in details. Free graph paper is available.
  8. Graphing - basic graphs, lines, and more (practice problems to go with this page)
  9. Graphs - basic terms
  10. Inverse of a Function - six graphs are available
Determine the slope of a linear function.
Math.3
  1. Function Machine - Students investigate very simple functions by trying to guess the algebraic form from inputs and outputs.
  2. Graphing Linear Equations - an Internet project
  3. Linear Equation Solvers - Practice Linear Equations! Improves your test scores!
  4. Linear Equation Solver from Algebra.com
  5. Linear Equation Solver - a pop-up window allows users to specify the number of equations
  6. Linear function - move your cursor to the green block to select step 1
  7. Linear function and Graph - move your cursor over the green block to see lesson 1 or lesson 2
  8. Linear Function Machine - Students investigate linear functions by trying to guess the slope and intercept from inputs and outputs.
  9. Positive Linear Function Machine - Students investigate linear functions with positive slopes by trying to guess the slope and intercept from inputs and outputs.
  10. Solving addition and subtraction equations - Try a workout of 10 problems. If you get at least 8 correct on your first attempt, then you're ready to move on. If not, review "In Depth" and try again.
  11. Solving Linear Equations
Determine the frequency, range, mode, median, and mean from a data set.
Math.4
  1. Basketball Debate - [this link opens on a new page] explore the meaning of average (or mean) and relate these concepts to real world experiences. (Author - Michael Naylor)
  2. Bicycles Ala Mode - [this link opens on a new page] understand and apply the concepts of mean, median and mode. (Author - Michael Naylor)
  3. Comparing Properties of the Mean and the Median through the use of Technology
  4. Exploring Histograms - The interactive data analysis tool in this investigation allows students to create their own sets of data and examine how various statistical functions such as mean, median, and standard deviation depend on the choice of data.
  5. Mean, Median, and Mode Calculator - enter numbers separated by comma and then calculate
  6. Medians - [this link opens on a new page] understand and apply the concepts of median and mean. (Author - Michael Naylor)
  7. Party Comedian - [this link opens on a new page] find and use the median of a set of data. (Author - Kristy Rousseau)
  8. Party Mode - [this link opens on a new page] find and use the mode of a set of data. (Author - Kristy Rousseau)
Utilize a graphing calculator to enter data and find basic statistics: frequency, range, means, mode, median, and standard deviation.
Math.5
  1. Coolmath's Graphing Calculator - instructions on using the graphing calculator are available
  2. Finding Your Way Around the TI-83+/TI-84+ Graphing Calculator - a large number of topics are available from MathBits
  3. Function Grapher - in the text area enter the function or functions you want to graph - all functions must use x as their independent variable
  4. Function Graphing Calculator - from Algebra Help.com
  5. Graphing Calculator - interactive calculator, instructions not given
  6. Graphing Calculator Help - select a calculator and after selecting a calculator, click a topic within the frame on the right side of the page for specific instructions
  7. Graphing Calculator Toolbar 1.91 [for use with the Firefox browser] - Enter up to 5 equations into this toolbar, then view the graphs using Firefox native SVG support. The toolbar allows rescaling the x and y coordinates and redefining the domain of x
  8. Lesson Plans for the Graphing Calculator - six are available
  9. Online Graphing Calculator - GCalc: a basic, easy-to-use, well-balanced set of graphing functionality for algebra, pre-calculus, calculus and beyond. Click on the GCalc2 applet button to get the online calculator
  10. Online Graphing Calculator - What kind of graphing do you want to do? Just click on one of the 10 calculators below and have fun
  11. Online Graphing Calculators - graph functions, equations, and inequalities in algebra, precalculus, and calculus
  12. Philadelphia Graphing Calculator Committee - collection of links designed to serve the math and science community around the world
  13. Quick-and-Dirty Guide to the TI-83, TI-83+, TI-84, and TI-84+
  14. Spreadsheet and Graphing Calculator - This tool can be used to investigate rational functions, or exponential functions. It can also be used to investigate any other functions that can be explored with a graphing calculator or spreadsheet software
  15. Utilizing the Graphing Calculator in the Secondary Math and Science Classroom - Texas Instruments TI-83, TI-82, CBL, CBR, and Graphlink Tutorial
  16. Using the Graphing Calculator - labs and lessons by Henri Picciotto
Solve for all variables based on a formula.
Math.6
 
Solve for the t – value, p (probability), and % of confidence between two lists of data (manipulated variables and responding variables).
Math.7
 
Reject or accept a null hypothesis based on statistical analysis.
Math.8
  1. Null Hypothesis - a four part explanation from HyperStat
  2. Null Hypothesis - Wikipedia entry explaining the concept
Find the regression line (equation) between data for manipulated and responding variables.
Math.9
 
Utilize trigonometric functions (sine, cosine, and tangent) to solve simple vector problems.
Math.10
 
Apply the laws of sine and cosine to solve vector problems.
Math.11
 
Solve mechanics problems using the quadratic formula.
Math.12
 
Find the derivative (velocity function) of a distance (displacement) function.
Math.13
 
Find the derivative (acceleration function) of a velocity function.
Math.14
 
Link various calculus procedures to solve physics problems.
Math.15
 

Physics: Standard 1 - Mechanics
Checks for Understanding
1.1 | 1.2 | 1.3 | 1.4 | 1.5 | 1.6 | 1.7 | 1.8 | 1.9 | 1.10 | 1.11 | 1.12 | 1.13 | 1.14 | 1.15 | 1.16 | 1.17 | 1.18 | 1.19 | 1.20 | 1.21 | 1.22 | 1.23 | 1.24 | 1.25 | 1.26 | 1.27

Science Curriculum Standards
3231 - Physics

Internet Resources
Explore displacement, velocity, and acceleration [Average Velocity: vav = (df-di)/ (tf-ti); Final Velocity: vf = vi+aΔt; Final Velocity of Falling: vf = vi+gΔt; Average Acceleration: aav = (vf-vi)/(tf -ti); Displacement: d = vi Δt+(1/2) aΔt2; Displacement of Falling: Δd = vi Δt +(1/2)g Δt2].
1.1
 
Analyze vector diagrams and solve composition and resolution problems for force and momentum.
1.2
  1. Vectors: Motion and Forces in Two Dimensions - an index of lessons on vectors, projectile motion, and forces in two dimensions
  2. Vector Direction - practice with the use of scaled vector diagrams for the representation of the magnitude and direction of a vector.
  3. Resultant Vector - explore the effects of combining different vector quantities
  4. Resultant of Forces - This applet deals with forces exerted on a body.You can vary the number of single forces by using the choice box at the right side. It is possible to change the sizes and directions of these forces by dragging the arrowheads to the intended positions with pressed mouse button.
  5. Resolution of a Force into Components - java applet
Explore characteristics of rectilinear motion and create distance-time graphs (velocity), velocity-time graphs (acceleration and distance).
1.3
  1. Ticker Tape Diagrams - A common way of analyzing the motion of objects in physics labs is to perform a ticker tape analysis. The practice problems included will help your students evaluate the time variable.
  2. Passing Lane - describing motion with diagrams
  3. Use this reaction time applet to gather data for graphing
  4. Java applet which students would use to collect data to sketch velocity as a function of time.
  5. Java applet displaying three position vs time graphs and three velocity vs time graphs. Your students must determine which of the graphs are correct.
Investigate the characteristics of centripetal motion and centripetal acceleration [Centripetal Force: Fc = (mv2)/r; Angular Velocity: ω=Δ θ/ Δt; Angular Acceleration: α = Δω/Δt].
1.4
  1. Motion Characteristics for Circular Motion - a set of five lessons
  2. Applications of Circular Motion - a set of three lessons
  3. Universal Gravitation - a set of five lessons
  4. Planetary and Satellite Motion - a set of five lessons
  5. An index of rotational motion animations from the Physics Classroom
  6. Amusement Park Physics - students learn the physics then design a roller coaster
  7. Funderstanding Roller Coaster! - Your mission is to design a coaster so that you can achieve maximum thrills and chills without crashing or flying off the track. You must decide on a number of factors; the height of hill #1, hill #2, the size of the loop, the initial speed of the coaster, its mass, the gravity at work and the amount of friction on the track
  8. Model of a Carousel (Centripetal Force) - The simulation assumes a circular motion with constant angular velocity.
  9. Circular Motion and Centripetal Force - an interactive java applet
Evaluate the dynamics of systems in motion including friction, gravity, impulse and momentum, change in momentum, and conservation of momentum. [Coefficient of Friction: μ = Ff/FN; Law of Universal Gravitation: FG = (G m1m2)/d2; Impulse and Change of Momentum: F Δt = mΔt].
1.5
 
Investigate projectile motion.
1.6

Parabolic Equations with Quadratic Formula
  1. An index of animation of vectors and projectiles from the Physics Classroom
  2. Ballistic Simulator - Each new shot has a trajectory which is color coded. You get a maximum of 4 shots to hit the target with a cannon ball
  3. Design and Test - This project simulates the Design and Test process through the development of a virtual paintball catapult. The student must build catapults capable of performing a variety of tasks, stay within the allotted budget, and interpret test results to fine tune their design.
  4. QuickTime movie of a Horizontally Launched Projectile
  5. QuickTime movie of a Non-Horizontally Launched Projectile
  6. Projectile Orbits and Satellite orbits - an interactive java applet
  7. Projectile Tutorial - You can do experimentation to discover concepts or you can check your problem-solving progress. Follow the directions below the picture depending on which one you want to do.
  8. NetScience: The Sum Of All Sciences - ThinkQuest site regarding projectile motion
  9. Projectile Motion applet - see the result of changing the variables
    1. Index of other physics simulations
  10. Projectile Motion Simulator - change a number of variables, projectiles include piano, pumpkin, Buick and others
  11. Two cannons (at different height) aim at each other. What will happen if both cannons fire at the same time?
  12. Projectile motion applet displaying horizontal and vertical vectors
Apply mathematics to solve motion problems.
1.7
 
Experiment with elastic and inelastic collisions.
1.8
  1. Amusement Park Physics - How do physics laws affect amusement park ride design? In this exhibit, you'll have a chance to find out by designing your own roller coaster. Plan it carefully--it has to pass a safety inspection. You can also experiment with bumper car collisions.
  2. An index of momentum and collision animations from the Physics Classroom (includes elastic and inelastic collisions)
  3. QuickTime movies of inelastic collisions
    1. Car Rear Ends Truck
    2. Truck Rear Ends Car
    3. Car and Truck in Head-on Collision
  4. QuickTime movies of elastic collisions
    1. Car Rear Ends Truck
    2. Truck Rear Ends Car
    3. Car and Truck in Head-on Collision
Experiment with pendulums
1.9
Pendulum period
  1. About Foucault Pendulums: and how they prove that the earth rotates
  2. Experiment: The Pendulum - lab activity to print This is an Adobe Acrobat document
  3. Foucault Pendulum - from Wikipedia
  4. Foucault's Pendulum - lesson plan from Science NetLinks
  5. Galileo's Pendulum Experiments - some of the major points he discovered about pendulums
  6. Horizontally Driven Pendulum - interactive applet
  7. How a Pendulum Clock Works - lab experiment from How Stuff Works
  8. Interactive Pendulum - a java applet which allows your students to change variables
  9. Pendulum Driven by a Periodic Force - interactive applet
  10. Pendulum: Make it Swing - interactive pendulum from PBS Kids
  11. The Pendulum Equation - more equations related to pendulums
  12. Pendulum Experiments
    1. Changing the Mass
    2. Changing the Angle
    3. Changing the Length
  13. Undamped and Undriven Pendulum - interactive applet
  14. What variables effect the period of a pendulum? - experiment plan from Internet Science Institute
Utilize trigonometry and vector analysis to solve force and momentum problems [Sine, Cosine, Tangent Functions, Law of Sine, and Law of Cosine].
1.10
  1. Component Forces Simulator - choose force vectors, change magnitude, determine resultant
  2. Resultant Vector - explore the effects of combining different vector quantities
  3. Vector Analysis Worksheets -
Apply elementary calculus to solve motion problems [Velocity = derivative of and acceleration = derivative of velocity].
1.11
 
Experiment with elastic and inelastic collisions [Elastic Collisions in One Dimension: m1v1 + m2v2 = m1v3+m2v4; Inelastic Collision in One Dimension: m1v1+m2v2 = (m1+m2)v3].
1.12
 
Distinguish between mass and weight using base units in the SI system.
1.13
 
Associate time with the independent variable in most experiments.
1.14
 
Relate inertia, force or action-reaction forces to Newton’s three laws of motion.
1.15
 
Compare, contrast, and apply characteristic properties of scalar and vector quantities.
1.16
 
Investigate the definitions of force, work, power, kinetic energy, and potential energy. [Force: F = ma; Work: W = Fd; Power: P = (FΔd)/ Δt; Kinetic Energy: EK = 0.5mv2; Potential Energy: EP = mgΔh].
1.17
 
Analyze the characteristics of energy, conservation of energy including friction, and gravitational potential energy [Gravitational Potential Energy: Ep=mgΔh].
1.18
 
Relate work and power to various simple machines, mechanical advantage of different machines, and recognize simple machines that are combined to form compound machines [Work: W= FΔ d; Power: p = (FΔ d)/Δt; Efficiency, Efficiency = (WOUT/WIN )x100%].
1.19
 
Describe rotational equilibrium and relate this factor to torque [Rotational Inertia: T = Iα; Torque: T = Fr].
1.20
 
Determine the magnitude of the buoyant force exerted on floating and submerged objects (FB = mfg = ρfVfg).
1.21
 
Investigate the apparent weight of an object submerged in a fluid (Fnet = FB – Fg).
1.22
 
Explain why objects float or sink in terms of force and density.
1.23
 
Calculate the pressure exerted by a fluid according to Pascal’s Principle (Pinc = F1/A1 = F2/A2).
1.24
 
Calculate how pressure varies with depth (P = P0 + ρgh).
1.25
 
Examine the motion of a fluid using the continuity equation (A1v1 = A2v2).
1.26
 
Recognize the effects of Bernoulli’s principle on fluid motion (e.g., lift, ball trajectories, and wind around/over object).
1.27
 

Physics: Standard 2 - Thermodynamics
Checks for Understanding
2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 | 2.9 | 2.10

Science Curriculum Standards
3231 - Physics

Internet Resources
Investigate temperature in relationship to kinetic energy.
2.1
 
Identify the characteristics of internal energy and temperature/heat (joules/calories).
2.2
 
Investigate changes in heat content (quantity of thermal energy) and relate to kinetic energy and specific heat.
2.3
 
Investigate potential energy changes (phase changes) of heat of fusion, heat of vaporization, and heat of sublimation [Change in Heat: ΔQ= mHv and ΔQ= mHv].
2.4
 
Explore thermal expansion and contraction [Linear Expansion: Δl = li αΔT ; Volumetric Expansion: ΔV= ViβΔT].
2.5
 
Apply the second law of thermodynamics to the Carnot engine.
2.6
 
Apply the Laws of Thermodynamics to the atmospheric levels of the earth (i.e., greenhouse effect and global warming).
2.7
 
Recognize that absolute zero is the absence of molecular kinetic energy.
2.8
 
Relate the First Law of Thermodynamics as an application of the Law of Conservation of Energy and heat transfer through conduction, convection, and radiation. [Heat Lost = Heat Gained, QL= QG].
2.9
 
Relate change in heat content (quantity of thermal energy) to kinetic energy and specific heat [Change in Heat: Q=mCΔT].
2.10
 

Physics: Standard 3 - Waves
Checks for Understanding
3.1 | 3.2 | 3.3 | 3.4 | 3.5 | 3.6 | 3.7 | 3.8 | 3.9 | 3.10 | 3.11 | 3.12 | 3.13

Science Curriculum Standards
3231 - Physics

Internet Resources
Investigate simple harmonic motion.
3.1
 
Investigate and analyze wavelength, frequency, and amplitude of longitudinal and transverse waves.
\
3.2
 
Describe a wave interaction as reflection, refraction, diffraction, or interference.
3.3
 
Explore Hooke’s Law.
3.4
 
Investigate reflection, refraction, diffraction, and interference of sound waves.
3.5
 
Compare mechanical and electromagnetic waves.
3.6
 
Explain the Doppler Effect.
3.7
 
Determine the speed of sound experimentally and describe the effects various materials and temperatures on sound transmission.
3.8
 
Measure spring constants.
3.9
 
Solve problems related to wave length, frequency and speed [wave velocity: v =f λ].
3.10
 
Determine the speed of sound experimentally using various materials and temperatures [sound velocity: vs= f λ; Sound velocity (using air temperature): vs= 331.5m/s + (0.56 m/s oC) (T)].
3.11
 
Describe simple harmonic motion.
3.12
 
Compare the wave characteristics of natural auditory phenomena.
3.13
 

Physics: Standard 4 - Optics
Checks for Understanding
4.1 | 4.2 | 4.3 | 4.4 | 4.5 | 4.6 | 4.7 | 4.8 | 4.9 | 4.10

Science Curriculum Standards
3231 - Physics

Internet Resources
Explore properties of electromagnetic radiation.
4.1
 
Examine properties of light waves.
4.2
 
Investigate the polarization of light.
4.3
 
Investigate the optical properties of plane and curved mirrors [Focal length:1/f =1/do+1/di; Images in mirrors and lens, hi/ho = di/do].
4.4
 
Investigate the optical properties of plane and curved mirrors.
4.5
 
Draw, explain, and solve problems for the optics of mirrors and lenses.
4.6
 
Investigate optical phenomena (i.e., mirage, optical illusions, and dichromatic lens effect).
4.7
 
Solve problems related to Snell’s law [Index of refraction: n = (sin θr / sin θi); Snell’s law: ni sin θi = nr sin θr].
4.8
 
Differentiate among transmission, reflection, refraction, diffraction, and interference of light waves.
4.9
 
Explore the formation of color (both additive and subtractive properties) [Additive Color Theory: W= B+G+R: Y= G+R: =B+G: M = R+B; Subtractive Color Theory: B=W–Y: C= W–R: M=W–G].
4.10
 

Physics: Standard 5 - Electricity and Magnetism
Checks for Understanding
5.1 | 5.2 | 5.3 | 5.4 | 5.5 | 5.6 | 5.7 | 5.8 | 5.9 | 5.10 | 5.11 | 5.12 | 5.13

Science Curriculum Standards
3231 - Physics

Internet Resources
Create a simple electromagnet.
5.1
 
Draw an electric field based on a description of the charged particles.
5.2
 
Solve problems of resistance using Ohm's law [E = IR (or V=IR)].
5.3
 
Draw and explain series and parallel circuits.
5.4
 
Solve problems related to voltage, amperage, and resistance [voltage, V = IR; series circuit formulas, RT = R1+R2 +…, IT = I1 = I2 = …, VT =V1+ V2+…; parallel circuit formulas, 1/RT =1/R1+1/R2+ …, IT =I1+I2+ …, VT = V1=V2 = …].
5.5
 
Build series and parallel circuits and explain how they function.
5.6
 
Demonstrate a generated current by electromagnetic induction.
5.7
 
Design an experiment to demonstrate the flow of charged particles and an electric current.
5.8
 
Analyze a group of charges for repulsion and attraction.
5.9
 
Distinguish between charged particles related to repulsion and attraction.
5.10
 
Describe the electric field that fills the space around a charged particle or group of charges [Coulomb’s law of electrostatics, F= k (Q1Q2)/d2].
5.11
 
Identify components of series and parallel circuits and solve problems related to voltage, amperage, and resistance.
5.12
 
Describe how current is generated by electromagnetic induction.
5.13
 

Physics: Standard 6 - Nuclear Physics
Checks for Understanding
6.1 | 6.2 | 6.3 | 6.4 | 6.5 | 6.6 | 6.7 | 6.8 | 6.9 | 6.10 | 6.11 | 6.12 | 6.13 | 6.14 | 6.15 | 6.16

Science Curriculum Standards
3231 - Physics

Internet Resources
Write and balance equations for the three forms of radioactive decay.
6.1
 
Solve half-life problems [decay constant: k=0.693/T(1/2); nuclear decay: Af =Aoekt].
6.2
 
Explain dating methods using carbon-14 or uranium.
6.3
 
Investigate the concept of half-life.
6.4
 
Explain how particles behave like waves.
6.5
 
Distinguish between coherent and incoherent light.
6.6
 
Recognize how the quantum theory explains the photoelectric effect.
6.7
 
Investigate the history and current events associated with nuclear and radioactive science.
6.8
 
Identify the parts of an atom.
6.9
 
Describe the properties and location of subatomic particles.
6.10
 
Describe three forms of radioactivity.
6.11
 
Distinguish between nuclear fission and nuclear fusion.
6.12
 
Distinguish between the Bohr model and the quantum model of an atom.
6.13
 
Explain the changes in atomic number or mass number for each form of radioactivity.
6.14
 
Discuss transmutation and transuranium.
6.15
 
Examine the properties of lasers.
6.16
 

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