1st Grade Mathematics Skills Number & Operations | Algebra
| Geometry | Measurement |
Data Analysis | Review Help Page last edited 4/10/2009
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Number
and Operations
Accomplishments
(based on Tennessee Curriculum Standards)
Super
Sequencer - Input the starting number of a sequence, the increment (amount
of change), and then select the speed with which the next numbers will be displayed.
an your students predict the next number?
Count how many objects
are in a set by 1’s to 100. 1.1.1 b
Super
Sequencer - (forward only) Input the starting number of a
sequence, the increment (amount of change), and then select the speed with which
the next numbers will be displayed. an your students predict the next number?
Identify the place
value of a digit in numbers to 99. 1.1.1 e
Beginning Place Value
- group the ones into tens to see what numbers come up. [activity
did not work on 4/24/07]
Finding
Place Values - state the number in the place value of ones or tens - read
the green section to review, scroll to the blue section for a practice game
Percentage
Paint - [this link opens on a new page] paint
blocks on a 10x10 grid - use this as a whole group activity and ask students to
paint fractions or percents.
Rabbits
- [this link opens on a new page] recall multiplication
facts using a hundreds chart (Author - Kaye Maddox)
Splat
Square - This hundreds chart allows the selection of any number by clicking
a color to splat then clicking on the number.
Sum
Fun - [this link opens on a new page] practice
addition facts to 18 (Author - Kaye Maddox)
Use concrete objects
to model whole numbers to 99 (e.g., base-ten blocks, sticks, and straws). 1.1.1 h
Base
10 - build blocks to create numbers with tens and ones - reinforces tally
marks, number line, base ten blocks, and allows hundred blocks for advanced students
Base
10 Blocks - exploring whole decimal numbers with blocks
Trading
Game - [this link opens on a new page] explore
regrouping using place value blocks (Author - Sandi King)
[designed for 3rd grade]
Identify odd and even
whole numbers to 50. 1.1.1 i
Color
Odd and Even Numbers - color the picture according to odd and even numbers
- uses numbers greater than 100 [slide the color circles
to produce colors, red and green
make yellow]
Ghost
Blasters (Odd) - Click on ghosts that are odd numbers. Click as many times
as you can, you can get multiple points on each ghost
Ghost
Blasters (Even) - Click on ghosts that are even numbers. Click as many times
as you can, you can get multiple points on each ghost
Me
Too - [this link opens on a new page] classify
whole numbers as odd or even. (Author - Jan Dykes)
Odd/Even
- count the objects and choose odd or even
Odd
or Even - drag and drop number tiles to the correct part of a Venn diagram
Match the spoken,
written, concrete, and pictorial representations of 1/2 and 1/4. 1.1.1
l
Recognize
one whole as two halves or four fourths. 1.1.1 m
Count the value of
a set of coins up to 50¢ 1.1.1 n
Change
It! - [this link opens on a new page]
practice adding up all of your coins - You select the number of problems
that you want to use as well as the number of pennies, nickels, dimes,
quarters, and half dollars that may appear in each problem. You may
elect to express your questions in words only, coins only, or a combination
of both
Coins
for Candy - [this link opens on a new page]
identify, know the value of, and compare the values of a penny, nickel,
and dime (Author - Sandi King)
Counting
Coins - [this link opens in a new window]
add coins on the flashcards
Money
Drills (from Room 108) - [this link opens on
a new page] drag coins, one at a time, to equal the amount given
[values above 50¢ used]
Money
Flashcards - [this link opens on a new page]
Coins and bills, or just coins, are displayed and students determine
the value. Best used as a whole class review; this is not a game with
an end. Occasionally values greater than 50¢ are displayed.
Money Review -
Three levels for counting money review
U. S. Coins
(printables from Enchanted Learning) - Scroll a bit more than halfway
down this page until you see Adding and Subtracting Coins (Printouts).
Look below that to see about six dozen printables of various difficulty.
Sequence and order
whole numbers less than 100. 1.1.1 o
Number
Track - (1-20) - three levels of difficulty depending on how many numbers
you need to rut in order
Numbers
to 100 - Click on the number grid where you think a particular number is located.
Whole class activity or pairs
Compare
It! - [this link opens on a new page] Students
can practice comparing numbers, objects, or words using Greater Than, Less Than,
Equal, Greater Than or Equal, Less Than or Equal, and Not Equal operators. You
can have them compare words only, symbols only, or use both words and symbols.
Compare
Numbers - choose the yellow button for numbers less than 100
The
'Less than' Lake Maze - Help monster cross the lake by jumping from one stepping
stone to the next. The next number on a stone must be smaller than the one before.
The
'More than' Marsh Maze - Help monster cross the marsh by jumping from one
island to the next. The next number on an island must be more than the one before.
Use
a number line or hundreds grid to find one more or one less than any number to
50. 1.1.1 s
Worksheet
Generator - Number Lines; Print your own number line worksheets, you decide
on the starting and ending numbers and the increment.
Explain whether the
solution to a word problem is reasonable. 1.1.2 a
Word Problems for Grades
1-5 - This KidZone math page has seven first grade problems.
Each time you open a new page the site generates new values for the problem.
Solve simple story
problems involving addition and subtraction with numbers less than 20. 1.1.2
b
Odd
Bugs - The odd bugs lived in the hollow of an old tree. Every odd-bug had
an odd number of legs and of course an odd number of feet. Which Odd Bugs could
pair up to make six legs
Speed
Grid: Addition - (level 1) Students answer the question set by clicking on
two numbers that complete the sentence. You set the number of questions (2 to
99) and the time limit (1 to 10)
Speed
Grid: Subtraction - (level 1) Students answer the question set by clicking
on two numbers that complete the sentence. You set the number of questions (2
to 99) and the time limit (1 to 10)
Sum to
10 - Click on the number that makes 10 when you add it to the number on the
card Marty is holding up.
Develop story problems
that illustrate basic addition and subtraction facts. 1.1.2 c
Use words, actions,
pictures, and concrete objects to solve problems. 1.1.3 a
Help Caillou Build a
Train Track - When Callilou asks "Do you want to play with me?",
click on the train. Match patterns of track pieces to let the passengers get to
the train station.
Use pictures or objects
to show one more or one less than any number to 99. 1.1.3 b
Estimate the number
of objects in a group and explain the reasoning for the estimate. 1.1.3
c
Estimate
- (use as a whole class activity) select a range, display tick marks and estimate
before revealing the answer
Explain and justify
solutions and strategies in problem solving. 1.1.3 d
Add and subtract up
to two-digit whole numbers using various strategies (e.g., counting up or back,
taking away, doubles plus one, comparison, number relationships, and modeling).
1.1.3 e
Are
You a Math Magician? - Two levels of practice with several operations
are available; addition, subtraction, multiplication or division. Mixed
practice is also available; addition and subtraction, multiplication
and division, or a mix of all four. Select the level appropriate for
this spi.
Ghost
Blasters II (addition practice) - (two players) Students must “blast”
a pair of ghosts whose sum equals some number specified before the game
begins. Sums from 5 to 99 can be set.
Math
Facts from Harcourt School - (K-3) Content
available at the site: Addition and Subtraction sums
and differences to 10, 12, and 20; Multiplication and Division facts
to 5, to 10, to 12. Verbal instructions are included and students can
select timed or untimed. (30 facts)
Mad
Math Minutes - [this link opens on a new page]
This is a great way to practice basic math skills in addition,
subtraction, multiplication, and division.
You pick the number of and types of problems that you want to practice.
You may also choose the largest number used in a problem as well as
the number of terms (numbers) used
Math
Baseball - [this link opens on a new page]
Complete the Number Sentence. - Addition - Numbers less than 10
Math
Baseball - [this link opens on a new page]
Subtraction - Numbers less than 5
Paint
Brush Math - Paint by Numbers (but figure out the equations to figure
out what the numbers actually are.)
Sum
Fun - [this link opens on a new page]
practice addition facts to 18 (Author - Kaye Maddox)
Speed
Grid: Addition - (level 1) Students answer the question set by clicking
on two numbers that complete the sentence. You set the number of questions
(2 to 99) and the time limit (1 to 10)
Speed
Grid: Subtraction - (level 1) Students answer the question set by
clicking on two numbers that complete the sentence. You set the number
of questions (2 to 99) and the time limit (1 to 10)
Sum
Sense (Addition) - Students practice single digit addition by dragging
numbers to complete the sentence.
Sum
Sense (Subtraction) - Students practice single digit subtraction
by dragging numbers to complete the sentence.
Test
the Toad - Add or subtract numbers from 1 to 15 by clicking on the
numbered person.
Use calculators in
problem-solving situations. 1.1.3 f
Sort objects
by two of the following attributes: color, size, shape, and kind. 1.2.1
a
Virtual
Goose - You must match the egg the goose is sitting to one of the other four
eggs. Caution, the eggs will have been turned.
Zoe's Pet Shelter (Sesame Street) - Zoe has to group animals with similar characteristics. This will work best as a whole class activity. Caution! This game never ends!
Describe how objects
in a group are alike and how they are different. 1.2.1 b
Identify and describe
growing patterns found in literature, in the environment, in physical arrangements,
and in pictures. 1.2.2 a
Brenda's
Bedroom Border - [this link opens on a new page]
complete a pattern (Author - Paulette Boggs)
Patterns
- this video lesson explains patterns, and then gives your students the chance
to show understanding on several quizzes.
What
Comes Next? - study repeating patterns and click on the one that continues
the pattern
Translate
a repeating pattern from one format to another (e.g., red-blue-blue to snap-clap-clap). 1.2.2 b
Create,
describe, and extend concrete, visual, auditory, or number patterns. 1.2.2
c
Missing
Numbers - [this link opens on a new page] find
the missing numbers in a sequence (Author - Carol Senn)
What
Comes Next? - study repeating patterns and click on the one that continues
the pattern
Identify
the unit of a two-part repeating pattern. 1.2.2 d
Show or represent
number sentences, involving addition and subtraction and numbers 0-20, with concrete
objects.
Great
Equations - Drag the correct numbers to complete given equations . Students
select from three or four numbers to complete number sentences.
Miro
on the Move - Miro the Mouse wants to visit the houses from 1 to 10, but one
of the numbers is missing. Can you find which number is missing?
Rabbit
Takeaway - [click Continue to play the
game] subtraction number sentences, rabbits are shown, some run away, find
the number left
Walrus
World - [this link opens on a new page] learn
strategies for solving real world problems (Author - Randy
Russell)
Use mathematical terms
and symbols appropriately. 1.2.3 b
Interpret and solve
simple open addition sentences, including finding the missing addend. 1.2.3
c
Sum
Sense (Addition) - Students practice single digit addition by dragging numbers
to complete the sentence.
Apply
the commutative property of addition. 1.2.4 a
Sum Sense
(Addition) - Students practice single digit addition by dragging numbers to
complete the sentence. Students see that the order of the numbers added can be
reversed giving the same sum.
Recognize
names, basic properties of, and similarities and differences between simple geometric
figures (e.g., number of sides, corners). 1.3.1 a
Mr.
Mumble - [this link opens on a new page] take
a look at how to describe two-dimensional shapes (Author
- Julie Thompson)
Predict and describe
the results of combining and taking apart two- and three-dimensional geometric
figures. 1.3.1 b
Geo
Cleo - [this link opens on a new page] take a
look at how to describe three-dimensional shapes (Author
- Julie Thompson)
Recognize and show
terms of relative position and direction in a variety of situations (e.g., over,
under, forward, backward, between, right, and left). 1.3.2 a
Ask
Hannah - [this link opens on a new page] describe
symmetry in two-dimensional shapes (Author - Julie Thompson)
Create a figure made
up of shapes from memory. 1.3.2 b
Pattern
Detectives - [this link opens on a new page] identify
and extend patterns in a variety of settings Audio is used to assist non-readers.
(Author - Sandi King)
Identify the position
of a whole number on the number line. 1.3.2 c
Compare
and order objects according to length, capacity, and weight. 1.4.1
a
Heaviest
to Lightest - compare objects by deciding which is heaviest and lightest
Poddle
Weigh-In - Hacker has removed all of the weights from the Poddles, you must
use the scales to estimate their correct weight.
Teaching Measures
- Choose from three modules; length, mass, and capacity. Each category offers
several activities for your large screen display as well as supporting worksheets.
Recognize the need
for standard units of measurement. 1.4.1 b
Demonstrate understanding
of the concept of length. 1.4.2 a
Measure and estimate
length using a variety of nonstandard units. 1.4.2 b
Are
We There Yet? - [this link opens on a new page]
select appropriate unit of measure (Author - Kaye Maddox)
Estimation
of Length - this video lesson explains the difference between accurate measure
and approximate measure, then gives your students the chance to make estimates
based on a baseline.
Poddle
Weigh-In - Hacker has removed all of the weights from the Poddles, you must
use the scales to estimate their correct weight.
Use
a ruler to measure a line segment to the nearest inch or centimeter. 1.4.2
c
Centimeters
- [this link opens on a new page] to nearest whole
number (from FunBrain)
Centimeters
- [this link opens on a new page] to half centimeter
(from FunBrain)
Inches
- [this link opens on a new page] to nearest whole
number (from FunBrain)
Inches
- [this link opens on a new page] to quarter inch
(from FunBrain)
Teaching Measures -
Choose from three modules; length, mass, and capacity. Each category
offers several activities for your large screen display as well as supporting
worksheets.
The
Ruler Game - Learn To Read A Ruler (inches only - increments from inches to
sixteenths)
Use scales to weigh
an object to nearest pound or kilogram. 1.4.2 d
Teaching Measures
- Choose from three modules; length, mass, and capacity. Each
category offers several activities for your large screen display as well as supporting
worksheets.
Recognize that a calendar
is a way of measuring time. 1.4.2 e
It's
A Date - [this link opens on a new page] use a
calendar (Author - Sandi King) [designed for third
grade]
Mark specified days
and dates on a calendar and describe the relationship between days and months. 1.4.2 f
Determine
time to the nearest hour and half-hour, using a standard clock. 1.4.2
g
Analog
Clock - (whole class activity) You call out a time and ask a student to set
the clock.
Clock
Craft - Make a simple paper clock that you can use to practice telling time
(from Enchanted Learning)
Clock Program - Start
with either an analog or a digital clock, then set the other clock to the time
given on the first clock.
Draw
Hands - free worksheets from Math Slice, time intervals from 1 hour to one
minute
Kid
Klock - use pull down menus to select the time you would like to see on an
analog clock
Worksheet
Generator - Telling Time ; You decide on the variables; students tell the
time or draw the hands on the clock face, time increments from half-hour to one
minute, and answer sheet.
Interpret
and make pictographs and bar graphs using concrete objects and pictured objects.
1.5.1 a
Grapher
- interactive column graph maker, students can change values and labels
I
Am Special - [this link opens on a new page] Picture
graphs are used in real world situations as students organize information, record
data, and use mathematical language to read and interpret the graphs. (Author
- Sandi King)
Kids
Have Pets - [this link opens on a new page] learn
about the parts of a bar graph and how to collect information (Author
- Sandi King)
Kinds
Of Graphs - [this link opens on a new page] learn
about various types of graphs [some of the forward buttons are missing, scroll
down the page to see the next section](Author - Sandi King)
Use Graphs to
Answer Questions - (whole class activity to be used with
projection) This Saxon math site uses pictographs or tally marks in the
form of check marks. Graphs are sometimes repeated with new questions. Be careful!
Describe
events related to students’ experiences as likely or unlikely. 1.5.2
a
Why
Can't I Win? - [this link opens on a new page]
use a spinner to predict the likelihood of simple events (Author
- Sandi King)
Virtual Dice - four styles available; single, double, triple, or +/- dice
Review
Help
Daily
Questions
Daily
Questions - to be given three times per week to serve as a ten to fifteen
minute (approximate) review of practice test items and critical thinking (a 135
page document) [Note: This link is available through the Wayback Machine Internet Archive. Some state filters block access to this page so you might consider downloading the document at home.]
Internet4Classrooms
is a collaborative project developed by Susan Brooks and Bill Byles Even and Odd - [this link opens on a new page] read a story about Even and Odd [unavailable on 10/17/07]