a site for teachers | a PowerPoint show | Adobe Acrobat document | a Word document sound | video format | interactive lesson | a quiz | lesson plan | to print
Links verified 4/25/2009 Resources for Prior Standards
Telling Time to the Half Hour - [this link opens on a new page] Click on the Start arrow to go to the game. Look at the analog clock to determine the time, then select the digital clock that matches.
Telling Time Practice - Drag the hands of the clock to show the correct time. (some of these may be a bit hard)
Telling Time With Word Problems - [this link opens on a new page] Quia quiz designed for first/second grade practice with time problems using real life routines and hours of the day
Telling Time Worksheets - topics from various grades are covered [there is a link to .pdf worksheets, but fewer activities per sheet are presented in those worksheets]
Time Teller - drag the hands of the clock to the correct time
Worksheet Generator - You decide on the variables; students tell the time or draw the hands on the clock face, time increments from half-hour to one minute, and answer sheet.
Compare units of time. 0106.1.3
Clock Wise - explore hours and half-hours and experiment with two ways of telling these times: using digital and analogue approaches
Minute Math: How to Estimate Time - What does a minute feel like? An hour? This fun game helps children learn to estimate the most basic unit of time--a minute--without a clock.
Count the value of a set of coins up to fifty cents. 0106.1.4
Change It! - [this link opens on a new page] practice adding up all of your coins - You select the number of problems that you want to use as well as the number of pennies, nickels, dimes, quarters, and half dollars that may appear in each problem. You may elect to express your questions in words only, coins only, or a combination of both
Coins for Candy - [this link opens on a new page] identify, know the value of, and compare the values of a penny, nickel, and dime (Author - Sandi King)
Counting Coins - [this link opens in a new window] add coins on the flashcards
Let's Count Money [both links open on a new page](introduction and instructions) followed by a quiz - coin value problems occasionally display amounts greater than 50¢. Caution: This site uses both sides of the coins, but the two sides are not exactgly the same size!
Money Flashcards - [this link opens on a new page] Coins and bills, or just coins, are displayed and students determine the value. Best used as a whole class review; this is not a game with an end. Occasionally values greater than 50¢ are displayed.
U. S. Coins (printables from Enchanted Learning) - Scroll a bit more than halfway down this page until you see Adding and Subtracting Coins (Printouts). Look below that to see about six dozen printables of various difficulty.
Use a thermometer to measure temperature. 0106.1.5
Interactive Thermometer - slide the temperature up or down and see items that match the temperature
Interactive Thermometer - use this interactive thermometer to calculate difference in temperature
Interactive Thermometer - an Excel worksheet that allows students to change temperature with a slider or the F9 key
Recognize scales as a way of measuring weight. 0106.1.6
Poddle Weigh-In - Hacker has removed all of the weights from the Poddles, you must use the scales to estimate their correct weight.
Teaching Measures - Choose from three modules; length, mass, and capacity. Each category offers several activities for your large screen display as well as supporting worksheets.
Apply spatial sense to recreate a figure from memory. 0106.1.7
Dupligon - (Beware- set this game up before your students get on the computer. Click on the play button at the bottom to avoid monkey, and click the red x at bottom to turn off music)
Sidewalk Memory - [lesson plan from Crayola] Ask a friend to memorize your code and challenge them to draw the exact same code without peeking again at yours!
Recognize the “word clues” and mathematical symbols for addition and subtraction. 0106.1.8
Which math symbol should I use? - math worksheet; Write a Plus (+) or a minus (-) sign in the circle to make the number sentence true.
Fractions - A simple practice for children first learning fractions. Using fourths, the site demonstrates how the colored section is the key to the top number and the total boxes (4) are the key to the bottom number.
I Want My Half - [this link opens on a new page] understand the concrete and symbolic representations of fractions (Author - Sandi King) [thirds, fourths and fifths are also shown]
Count Us In - 12 activities that help with understanding basic math. - number recognition, ordinal numbers, sorting, patterns, addition, subtraction,time
Cookie Dough - [this link opens in a new window] type the word that corresponds to the numeral
Do the reverse [this link opens in a new window] and type in the number that corresponds with the word.
Counting Down - [from 100] next number if counting down - read the green section to review, scroll to the blue section for a practice game
Counting to 100 - Count objects to 100 - read the green section to review, scroll to the blue section for a practice game
The 'Less than' Lake Maze - Help Monster cross the lake by jumping from one stepping stone to the next. The next number on a stone must be smaller than the one before.
The 'More than' Marsh Maze - Help Monster cross the marsh by jumping from one island to the next. The next number on an island must be more than the one before.
One False Move - [this link opens in a new window] (FunBrain) Start with the lowest number and work your way up. If you don't know where to start, try using the map.
One False Move - [this link opens in a new window] (FunBrain) Start with the highest number and work your way down. If you don't know where to start, try using the map.
Space Hopscotch - Count forward from 6 to 24 by 2's and then count backward from 24 to 6 by 1's.
Super Sequencer - (forward only) Input the starting number of a sequence, the increment (amount of change), and then select the speed with which the next numbers will be displayed. an your students predict the next number?
Worksheet Generator - hundred chart, can be used to teach counting or skip counting
Super Sequencer - Input the starting number of a sequence, the increment (amount of change), and then select the speed with which the next numbers will be displayed. an your students predict the next number?
Order and compare (less than, greater than, or equal to) whole numbers to 100. 0106.2.5
Compare It! - [this link opens on a new page] Students can practice comparing numbers, objects, or words using Greater Than, Less Than, Equal, Greater Than or Equal, Less Than or Equal, and Not Equal operators. You can have them compare words only, symbols only, or use both words and symbols.
Compare Numbers - choose the yellow button for numbers less than 100
Compare Numbers - short interactive lesson using place value and number blocks
The 'Less than' Lake Maze - Help monster cross the lake by jumping from one stepping stone to the next. The next number on a stone must be smaller than the one before.
The 'More than' Marsh Maze - Help monster cross the marsh by jumping from one island to the next. The next number on an island must be more than the one before.
Number Track - (1-20) - three levels of difficulty depending on how many numbers you need to rut in order
Numbers to 100 - Click on the number grid where you think a particular number is located. Whole class activity or pairs
Finding Place Values - state the number in the place value of ones or tens - read the green section to review, scroll to the blue section for a practice game
Are You a Math Magician? - Two levels of practice with several operations are available; addition, subtraction, multiplication or division. Mixed practice is also available; addition and subtraction, multiplication and division, or a mix of all four. Select the level appropriate for this spi.
Little Animals Activity Centre
Addition - from the Little Animals Activity Centre
Subtraction - from the Little Animals Activity Centre
The Art of Math - Create your own math tests. Learn math through repetition. Each math test is randomly generated based on the values you provide (you set grade level and difficulty). This allows each math test to be unique, providing students with an endless number of challenges. (help with adding, subtracting, or multiplying) K - 3
Ghost Blasters II (addition practice) - (two players) Students must “blast” a pair of ghosts whose sum equals some number specified before the game begins. Sums from 5 to 99 can be set.
Math Facts from Harcourt School - (K-3) Content available at the site: Addition and Subtraction sums and differences to 10, 12, and 20; Multiplication and Division facts to 5, to 10, to 12. Verbal instructions are included and students can select timed or untimed. (30 facts)
Mad Math Minutes - [this link opens on a new page] This is a great way to practice basic math skills in addition, subtraction, multiplication, and division. You pick the number of and types of problems that you want to practice. You may also choose the largest number used in a problem as well as the number of terms (numbers) used
Math Baseball - [this link opens on a new page] Complete the Number Sentence. - Addition - Numbers less than 10
Math Baseball - [this link opens on a new page] Subtraction - Numbers less than 5
Paint Brush Math - Paint by Numbers (but figure out the equations to figure out what the numbers actually are.)
Sum Fun - [this link opens on a new page] practice addition facts to 18 (Author - Kaye Maddox)
Speed Grid: Addition - (level 1) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10)
Speed Grid: Subtraction - (level 1) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10)
Sum Sense (Addition) - Students practice single digit addition by dragging numbers to complete the sentence.
Sum Sense (Subtraction) - Students practice single digit subtraction by dragging numbers to complete the sentence.
Test the Toad - Add or subtract numbers from 1 to 15 by clicking on the numbered person.
Relate “counting on” and “counting back” to addition and subtraction and understand them as inverse operations. 0106.2.8
Use models (such as discrete objects, connecting cubes, and number lines) to represent “part-whole,” “adding to,” “taking away from,” and “comparing to” situations to develop understanding of the meaning of addition and subtraction. 0106.2.10
Base 10 - build blocks to create numbers with tens and ones - reinforces tally marks, number line, base ten blocks, and allows hundred blocks for advanced students
Base 10 Blocks - exploring whole decimal numbers with blocks
Compare Numbers - short interactive lesson using place value and number blocks
Help Caillou Build a Train Track - When Callilou asks "Do you want to play with me?", click on the train. Match patterns of track pieces to let the passengers get to the train station.
Trading Game - [this link opens on a new page] explore regrouping using place value blocks (Author - Sandi King) [designed for 3rd grade]
Recognize the “part-whole” relationship in representations of basic fractions such as ½ and ¼. 0106.2.11
Fabulous Fractions - [this link opens on a new page] learn the concept of equal parts as related to fractions. (Author - Karen Chandler)
Flowering Fractions - [this link opens on a new page] understand common fractions by using model representations. (Author - Roseanne Phillips)
Fourths - What fraction of the rectangles are blue? - read the green section to review, scroll to the blue section for a practice game
Fraction Bar - add a bar then break it into fractions, decimals, or percents
Naming Place Values - ones and tens - read the green section to review, scroll to the blue section for a practice game
Represent whole numbers up to 100 on a number line. 0106.2.16
Decimal Number Line - Identify and estimate decimal fractions on a number line. Move the pointer along the line, find a number between two others by looking at the next decimal place. Click on “Use the decimal number lines tool” at the bottom of the page.
Missing Numbers - [this link opens on a new page] find the missing numbers in a sequence (Author - Carol Senn)
Pattern Detectives - [this link opens on a new page] identify and extend patterns in a variety of settings, audio available. (Author - Sandi King)
Patterns - this video lesson explains patterns, and then gives your students the chance to show understanding on several quizzes.
Percent Paint - [this link opens on a new page] paint blocks on a 10x10 grid - use this as a whole group activity and ask students to paint fractions or percents.
Rabbits - [this link opens on a new page] recall multiplication facts using a hundreds chart (Author - Kaye Maddox)
Splat Square - This hundreds chart allows the selection of any number by clicking a color to splat then clicking on the number.
Sum Fun - [this link opens on a new page] practice addition facts to 18 (Author - Kaye Maddox)
Virtual Goose - You must match the egg the goose is sitting to one of the other four eggs. Caution, the eggs will have been turned.
What Comes Next? - study repeating patterns and click on the one that continues the pattern
Worksheet Generator - Print your own number line worksheets, you decide on the starting and ending numbers and the increment.
Determine a reasonable next term in a given sequence and describe the rule. 0106.3.2
Miro on the Move - Miro the Mouse wants to visit the houses from 1 to 10, but one of the numbers is missing. Can you find which number is missing?
Rabbit Takeaway - [click Continue to play the game] subtraction number sentences, rabbits are shown, some run away, find the number left
Use objects to illustrate the commutative property with basic facts and show that
subtraction is not commutative. 0106.3.3
Sum Sense (Addition) - Students practice single digit addition by dragging numbers to complete the sentence. Students see that the order of the numbers added can be reversed giving the same sum.
Demonstrate understanding of the basic equation a + b = c by using objects to illustrate the number sentences (fact families) associated with any particular sum. 0106.3.4
Zoe's Pet Shelter (Sesame Street) - Zoe has to group animals with similar characteristics. This will work best as a whole class activity. Caution! This game never ends!
Recognize 2- and 3-dimensional figures from different perspectives and orientations. 0106.4.2
Geo Cleo - [this link opens on a new page] take a look at how to describe three-dimensional shapes (Author - Julie Thompson)
Model part-whole relationships and properties of plane and solid figures by combining two or more shapes to make a larger shape or by breaking apart an object into its smaller shapes. 0106.4.3
2D shapes - identify and compare these shapes (works in IE)
Solid Pattern Pieces - [this link opens in a new window] name the different faces of solid figures to make objects using a pattern (Author - Paulette Boggs)
Estimate and measure length using non-standard units (counting by using groups of tens and ones) to represent addition. 0106.4.5
Are We There Yet? - [this link opens on a new page] select appropriate unit of measure (Author - Kaye Maddox)
Centimeters - [this link opens on a new page] to nearest whole number (from FunBrain)
Centimeters - [this link opens on a new page] to half centimeter (from FunBrain)
Estimation of Length - this video lesson explains the difference between accurate measure and approximate measure, then gives your students the chance to make estimates based on a baseline.
Inches - [this link opens on a new page] to nearest whole number (from FunBrain)
Inches - [this link opens on a new page] to quarter inch (from FunBrain)
The Ruler Game - Learn To Read A Ruler (inches only - increments from inches to sixteenths)
Recognize the essential role of units in measurement, and understand the difference between standard and non-standard units. 0106.4.6
Estimation of Length - this video lesson explains the difference between accurate measure and approximate measure, then gives your students the chance to make estimates based on a baseline.
Understand and use comparative words such as long, longer, longest; short, shorter, shortest; tall, taller, tallest; high, higher, highest. 0106.4.7
Zoe's Pet Shelter (Sesame Street) - Zoe has to group animals with similar characteristics. This will work best as a whole class activity. Caution! This game never ends!
Represent measurements and discrete data using concrete objects, picture graphs, and bar graphs. 0106.5.1
Grapher - interactive column graph maker, students can change values and labels
I Am Special - [this link opens on a new page] Picture graphs are used in real world situations as students organize information, record data, and use mathematical language to read and interpret the graphs. (Author - Sandi King)
Kids Have Pets - [this link opens on a new page] learn about the parts of a bar graph and how to collect information (Author - Sandi King)
Kinds Of Graphs - [this link opens on a new page] learn about various types of graphs [some of the forward buttons are missing, scroll down the page to see the next section](Author - Sandi King)
Use Graphs to Answer Questions - (whole class activity to be used with projection) This Saxon math site uses pictographs or tally marks in the form of check marks. Graphs are sometimes repeated with new questions. Be careful!
Represent data in both horizontal and vertical form. 0106.5.2
Use Graphs to Answer Questions - (whole class activity to be used with projection) This Saxon math site uses pictographs or tally marks in the form of check marks. Graphs are sometimes repeated with new questions. Be careful!
Display data using appropriate titles and labels. 0106.5.3
Grapher - interactive column graph maker, students can change values and labels
Kids Have Pets - [this link opens in a new window] learn about the parts of a bar graph and how to collect information (Author - Sandi King)
Count and compare collected data. 0106.5.4
I Am Special - [this link opens in a new window] Picture graphs are used in real world situations as students organize information, record data, and use mathematical language to read and interpret the graphs. (Author - Sandi King)
Starfish Probability - interactive game - state the probability of picking up a starfish of the specified color
Daily Questions - to be given three times per week to serve as a ten to fifteen minute (approximate) review of practice test items and critical thinking (a 135 page document) [Note: This link is available through the Wayback Machine Internet Archive. Some state filters block access to this page so you might consider downloading the document at home.]