(Texas
Essential Knowledge and Skills) | Internet
Resources |
Number, Operations & Quantitave Reasoning 
K.1 | K.2
| K.3 | K.4 |
(K.1)
The student uses numbers to name quantities. |
(A) use one-to-one correspondence and language such as more than,
same number as, or two less than to describe relative sizes of sets of concrete
objects | - Do
they have the Same? - Select your playmates, then decide if they have the
same number or who has more?
 - More,
Less, or the Same - [scroll down to the orange
section] Count the objects on each side and decide if they are more, less
or the same. Students must recognize the words
 - Math
Lingo - Play tic tac toe while learning position words, more, less and many
more math terms.
 - Practice
comparison at FreeMathTest - numbers
from 0 to 10, numbers
from 10 to 50, numbers
from 50 to 100.
 |
(B) use sets of concrete
objects to represent quantities given in verbal or written form (through 20) |
- Ann
and Addem's Dartboard Game - Recognize numbers 2 through 18 by placing darts
on the dartboard.
 - Bees
and Honey - Numeration exercise - use this to help mouse skills
 - Fishing
for Numbers - from FunSchool - match numeral with correct amount of fish
 - Number
Matching - count objects and match the correct numeral to them
 |
(C) use numbers to describe
how many objects are in a set (through 20) using verbal and symbolic descriptions |
- The Counting
Game - Count the shapes and then click on the number you counted. Get ten
right to win the game.
- Counting
on a Cloud - Pick a picture, then pick a number. One to one correspondence.
 - Color
Counting - Click on objects to color the correct number of objects - numbers
1 to 9. (Limit your students time on this activity, it has no
end)
 - Count
the Number of Wheels - You will be shown several pictures to count the wheels
 Counting
- free worksheets from Math Slice, from 1 to ten objects to count
- Farm
Addition - Count the chicks and drag the number that tells how many.
- How Many? - [1-10]
[scroll down to the orange area]
click on the number that match the amount
 - How
Many? - [1-20] [scroll down
to the orange area] click on the number that
match the amount
 - Jungle
Counting - A lion, with a southern accent, asks students to count items in
the picture. 1-10
 - Numeral
recognition - Bear Dice Game- click on the dice and match the cards with the
same numbers.
 |
(K.2) The student describes order of events or objects.
|
(A) use
language such as before or after to describe relative position in a sequence of
events or objects | - Connect
the Dots - number order up to 30, connecting dots form cars
 - Count
the Dots - Connect the dots to create pictures. (picture to print)
 - Counting
Up - What is the next number when counting up? Students click on the number
that comes next, counting up.
 - Counting
Down - What is the next number if counting down?
 - Which
Number is Missing? - eleven questions, choose the missing number
|
(B) name
the ordinal positions in a sequence such as first, second, third, etc.. |
- Find Squiggly
- [this link opens on a new page] Read and select
the ordinal number under which you will find the worm.
 -
Get
In Line - [this link opens on a new page] explore
ordinal positions (Author - Sandi King)
 - Ordinal
Numbers - [scroll down to the orange
section] If ten students ran a race, we would say that the student that
ran the fastest was in first place, the next student was in second place, and
so on.
 - Twelve
Cats in a Row - [this link opens on a new page]
eleven of them are black, you pick which ordinal number describes the orange cat
|
(K.3) The student recognizes that there are quantities
less than a whole. |
(A) share a whole by separating it into two equal parts |
- Fabulous
Fractions - [this link opens on a new page] learn
the concept of equal parts as related to fractions. (Author
- Karen Chandler)
 -
Fraction
Flags - design a flag using halves or quarters
 - Fraction
Flags - design a flag using thirds
 -
Fraction Painting - use a 2x2
grid
- for advanced students use one of these 3x3
grid, 4x4
grid, 5x5
grid, or a 6x6
grid
 - Fractions
- [scroll down to the orange
section] A simple practice for children first learning fractions. Using
fourths, the site demonstrates how the colored section is the key to the top number
and the total boxes (4) are the key to the bottom number.
 - Fractions
- [this link opens on a new page] Identify the fractional
part of the pizza. This may be too hard for some kindergarten students, but it
is an excellent way to learn the bottom number is the total number of pieces and
the top number is the number of pieces left.
 -
I
Want My Half - [this link opens on a new page]
understand the concrete and symbolic representations of fractions (Author
- Sandi King) [thirds, fourths and fifths are also shown]
 |
(B) explain why a given
part is half of the whole |
(K.4) The student models addition (joining) and
subtraction (separating). |
model and create addition and subtraction problems in real situations with
concrete objects | - Addition
- from the Little Animals Activity Centre
 - Addition
& Subtraction - from the Little Animals Activity Centre
 - Addition
1 - a simple math problem in addition for beginners using most-familiar fingers
as manipulatives - Scroll to the bottom. Click on
the Play button beside the name. Uses finger digits
to add. Models for the students how to add on their fingers. (Click on parts of
the problem to hear them read)
- Fishing
for Numbers - Drag numbered fishing lines to the corresponding numbers of
fish.
 -
Math
Facts from Harcourt School - (K-3) Content available
at the site: Addition and Subtraction sums and differences to
10, 12, and 20; Multiplication and Division facts to 5, to 10, to 12. Verbal instructions
are included and students can select timed or un-timed. (30 facts)
- Subtraction
- from the Little Animals Activity Centre
 - Subtraction
Problems - Small numerals. Subtract the numbers and click on the correct answer.
[unavailable on 4/22/07] |
National Library of Virtual Manipulatives |
- Number & Operations
(Grades PreK-2)
|
|
Patterns, Relationships & Algebraic Thinking 
K.5 | K.6
|
(K.5) The student identifies, extends, and creates
patterns. |
identify, extend, and create patterns of sounds, physical movement, and concrete
objects | - Arthur's
Music Box - While the song plays you must put the squares in proper order
to create a picture. There are three songs and each picture can be divided into
four or nine parts.
 - The
Crazy Pattern Machine - Drag the object that comes next in the pattern. This
activity was created by Funschool.
- Pattern
Detectives - [this link opens on a new page] identify
and extend patterns in a variety of settings Audio is used to assist non-readers.
(Author - Sandi King)
 - Patterning
- Click on the Pigeon icon on the right to play.

- What Comes Next? - study repeating patterns and click on the one that continues the pattern
|
(K.6) The student uses patterns to make predictions.
|
(A) use
patterns to predict what comes next, including cause-and-effect relationships
| - Virtual
Goose - You must match the egg the goose is sitting to one of the other four
eggs. Caution, the eggs will have been turned.
|
(B) count
by ones to 100 |
- Identify a Missing Number - Someone put number cards in order, but one number is missing. Select the missing number from three choices.
- Match
Number word with Numeral - 0-25

- Match
Numeral to Number Word - 0-10
 - Name
that Numeral - [1-10] [scroll
down to the orange area] click on the number
word that matches the numeral
 |
National
Library of Virtual Manipulatives | - Algebra
(Grades PreK-2)
|
|
|
(K.7) The student describes the relative positions
of objects. |
(A) describe one object in relation to another using informal language
such as over, under, above, and below | - Over,
Under, and other spatial concepts - Click and drag on the animals below to
move them around the page.
 |
(B) place an object
in a specified position | - Math
Lingo - Play tic tac toe while learning positional words, more, less and many
more math terms.
 |
(K.8) The student uses attributes to determine how
objects are alike and different. |
(A) describe and identify an object by its attributes using informal
language | |
(B) compare
two objects based on their attributes | - Oddball
- [this link opens in a new window]
click on the one that is different
 - Virtual
Goose - You must match the egg the goose is sitting to one of the other four
eggs. Caution, the eggs will have been turned.

- Zoe's Pet Shelter (Sesame Street) - Zoe has to group animals with similar characteristics. This will work best as a whole class activity. Caution! This game never ends!

|
(C) sort a variety of
objects including two- and three-dimensional geometric figures according to their
attributes and describe how the objects are sorted | - Ask
Hannah - [this link opens on a new page] (reading
skills required) describe symmetry in two-dimensional shapes (Author
- Julie Thompson)
 - Astronomy
Shape Match - click and drag objects to match shape outlines
 - Buzzing
with Shapes (2 player game) - Be the first to fill
a row (like tic-tac-toe). Players must select the number of sides in a shape.
 - Find
the Shape - Click on the shape you find in the pictures
 - Kinderweb
- Interactive educational games geared for the beginning of the school year or
preschoolers. Students practice their colors and shapes. This site is completely
audio so children can work at their own pace independently.
 - Mr.
Mumble - [this link opens on a new page] (reading
skills required) take a look at how to describe two-dimensional shapes (Author
- Julie Thompson)
 - Oddball
- [this link opens on a new page] find the shape that
does not match (from FunBrain)
 - Paint
the Shapes - [this link opens on a new page] A
listening and following directions game identifying shapes and colors.
 - Put
it on the Shelf - Replace the question mark with the shape that matches the
outline.
 - Shape
Match - concentration style game
[unavailable on 4/22/07] - Shape
Match - Drag and drop the shape on the correct match.
 - Sorting
by Size Activity - [this link opens on a new page]
An apple picking game that allows students to match apples to appropriate baskets.
Shockwave required. Click on Let's Go! Great to use for Mouse Skills
 - Virtual
Goose - You must match the egg the goose is sitting to one of the other four
eggs. Caution, the eggs will have been turned.
 |
(K.9) The student recognizes attributes of two- and
three-dimensional geometric figures. |
(A) describe and compare the attributes of real-life objects such
as balls, boxes, cans, and cones or models of three-dimensional geometric figures
| |
(B) recognize
shapes in real-life three-dimensional geometric figures or models of three-dimensional
geometric figures | - Geo
Cleo - [this link opens on a new page] (reading
skills required) take a look at how to describe three-dimensional shapes (Author
- Julie Thompson)
 - Kinderweb
- Interactive educational games geared for the beginning of the school year or
preschoolers. Students practice their colors and shapes.
This site is completely audio so children can work at their own pace independently.
 - Locate
triangles, circles and squares in a set of pictures
 - Shapes
- for pre-school . Identify shapes and colors.
 - Story
of Shapes from Pre-School Library
 - Shape
Books - Great site that has shape book patterns for making little books and
posters. You can find shapes for most of the the major themes of K such as nature,
animals, transportation, holidays, insects and many others.
 |
(C) describe, identify,
and compare circles, triangles, rectangles, and squares (a special type of rectangle)
| - Shapes
- [these links open in a new window] (circle, triangle,
square, and rectangle) - this story will read itself to you. After students are
familiar with the story, you can use a
version that asks your students to do the reading.
 |
National Library of Virtual Manipulatives |
- Geometry (Grades
PreK-2)
|
|
|
(K.10) The student directly compares the attributes
of length, area, weight/mass, capacity, and/or relative temperature. The student
uses comparative language to solve problems and answer questions. |
(A) compare and
order two or three concrete objects according to length (longer/shorter than,
or the same) | - Centimeters
- [this link opens on a new page] to nearest whole
number (from FunBrain)
 - Centimeters
- [this link opens on a new page] to half centimeter
(from FunBrain)
 - Inches
- [this link opens on a new page] to nearest whole
number (from FunBrain)
 - Inches
- [this link opens on a new page] to quarter inch
(from FunBrain)
 - The
Ruler Game - Learn To Read A Ruler (inches only - increments from inches to
sixteenths)
 |
(B) compare the areas
of two flat surfaces of two-dimensional figures (covers more, covers less, or
covers the same) | |
(C) compare
two containers according to capacity (holds more, holds less, or holds the same) | |
(D) compare two objects
according to weight/mass (heavier than, lighter than or equal to) |
- Heaviest
to Lightest - [designed for 1st grade] Look at
the figures on each line. Click once on the lightest object. Click twice on the
heaviest object.
 - Which
is Bigger? - You will be given several objects to compare. Choose which is
bigger in each instance.
 |
(E) compare situations
or objects according to relative temperature (hotter/colder than, or the same
as) | |
(K.11) The student uses time to describe, compare,
and order events and situations. |
(A) compare events according to duration such as more time than
or less time than | - Clock
Craft - Make a simple paper clock that you can use to practice telling time
(from Enchanted Learning)
 Draw
Hands - free worksheets from Math Slice, select 1 hour time
intervals  - Identifying
Time to the Hour -
 - Telling
Time to the Half Hour - Click on the Start arrow to go to the game. Look at
the analog clock to determine the time, then select the digital clock that matches.
This game consists of ten questions.
[unavailable on 4/22/07] - Telling
Time - Players must drag the digital displays to the matching analogue clock
(telling time to the half-hour). All against the clock of course! Other times
: (fifteen minute
increments) (five
minute increments) (one
minute increments) - For
whole class instruction there is a clock available (digital or analog) which
can be advanced by increments)
 - Time
Quiz - practice half hour skills
 -
Time
To Go - [this link opens on a new page] tell time
to the half hour (Author - Randy Russell) [use this
site for a whole class activity]
 |
(B) sequence events
(up to three) | |
(C) read
a calendar using days, weeks, and months | |
National
Library of Virtual Manipulatives | - Measurement
(Grades PreK-2)
|
|
Probability & Statistics  |
(K.12) The student constructs and uses graphs of real objects or pictures
to answer questions. |
(A) construct graphs using real objects or pictures in order to
answer questions | - I
Am Special - [this link opens on a new page] Picture
graphs are used in real world situations as students organize information, record
data, and use mathematical language to read and interpret the graphs. (Author
- Sandi King)
 - Use
Graphs to Answer Questions - (whole class activity to
be used with projection) This Saxon math site uses pictographs or tally
marks in the form of check marks. Graphs are sometimes repeated with new questions.
Be careful! [ignore the error messages, the site works]
- What
Should I Wear? - [this link opens on a new page]
(reading skills required) Students use models to determine possible outcomes.
(Author - Michaél Dunnivant) [somewhat advanced]
 |
(B) use information
from a graph of real objects or pictures in order to answer questions |
National Library of Virtual Manipulatives |
- Data Analysis &
Probability (Grades PreK-2)
|
Underlying Processes & Mathematical Tools 
K.13 | K.14
| K.15 |
(K.13) The student applies Kindergarten mathematics
to solve problems connected to everyday experiences and activities in and outside
of school. |
(A) identify mathematics in everyday situations | |
(B) solve problems with
guidance that incorporates the processes of understanding the problem, making
a plan, carrying out the plan, and evaluating the solution for reasonableness
| - The Art of Math
- Create your own math tests. Learn math through repetition. Each math test is
randomly generated based on the values you provide (you set grade level and difficulty).
This allows each math test to be unique, providing students with an endless number
of challenges. (help with adding, subtracting,
or multiplying) K - 3
 - Give
the students a head start - Practice beginning first grade skills at Houghton
Mifflin's Site. Click on the chapters in order to see how far your students can
progress in First Grade Math!
 - Missing
Numbers - [this link opens on a new page] Fill
in the missing parts of the addition and subtraction problems
 |
(C) select or develop
an appropriate problem-solving strategy including drawing a picture, looking for
a pattern, systematic guessing and checking, or acting it out in order to solve
a problem | - Estimate
- (use as a whole class activity) Select a range, display tick marks and estimate
before revealing the answer.
- Estimation
of Length - this video lesson explains the difference between accurate measure
and approximate measure, then gives your students the chance to make estimates
based on a baseline.

-
Test the Toad
- Add or subtract numbers from 1 to 15 by clicking on the numbered person. [number
line made of people]
 Worksheet
Generator - Print your own number line worksheets, you decide on the starting
and ending numbers and the increment.  |
(D) use tools such as
real objects, manipulatives, and technology to solve problems | |
(K.14) The student communicates about Kindergarten
mathematics using informal language. |
(A) communicate mathematical ideas using objects, words, pictures,
numbers, and technology | Interactive
Ten Frame - use this Excel file for whole class activities with an
interactive whiteboard (two ten frames and 20 markers on each of three sheets)
Ten
Frames to print - contents of frames range from zero to nine
 |
(B) relate everyday
language to mathematical language and symbols | |
(K.15)
The student uses logical reasoning. |
justify his or her thinking using objects, words, pictures, numbers, and technology
| - Bees
and Honey - Numeration exercise - use this to help mouse skills
 - Test
the Toad - Add or subtract numbers from 1 to 15 by clicking on the numbered
person. [number line made of people]

- What
number comes next - Numeral ordering

|