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Standards listed on this page are from Texas Mathematics Knowledge & Skills - 1st Grade

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| Number, operation, and quantitative reasoning | Patterns, relationships, and algebraic thinking | Geometry and spatial reasoning |
| Measurement | Probability and statistics | Underlying processes and mathematical tools |

Page last edited 4/10/2009
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A resource for the teacher to use in planning their lessons a site for teachers | A PowerPoint show related to this standard a PowerPoint show | An Adobe Acrobat document in .pdf format Adobe Acrobat document | A Microsoft Word document to be downloaded a Word document
This resource includes voice instructions for students sound | A video is available through this link video format
| Interactive interactive lesson | This site includes questions for your students to check their understanding a quiz | A lesson plan can be found at this site lesson plan | This link includes something for the teacher to print to print

 

(Texas Essential Knowledge and Skills)
Internet Resources
Number, Operations & Quantitave Reasoning
1.1 | 1.2 | 1.3

(1.1)   The student uses whole numbers to describe and compare quantities.

(A)  compare and order whole numbers up to 99 (less than, greater than, or equal to) using sets of concrete objects and pictorial models

  1. Compare It! - [this link opens on a new page] Students can practice comparing numbers, objects, or words using Greater Than, Less Than, Equal, Greater Than or Equal, Less Than or Equal, and Not Equal operators. You can have them compare words only, symbols only, or use both words and symbols. Interactive
  2. Using Comparison Symbols - given two single digit numbers use > or < to order the numbers Interactive
(B)  create sets of tens and ones using concrete objects to describe, compare, and order whole numbers
  1. Connect the dots - count by 2's and 5's Interactive
  2. Connect the Dots - [this link opens on a new page] make a rabbit by counting by 1's Interactive
  3. Connect the Dots - [this link opens on a new page] make a dog by counting by 5's Interactive
  4. Counting by Two's - counting up by 2's - read the green section to review, scroll to the blue section for a practice game Interactive
  5. Counting by Fives - count up by 5's - read the green section to review, scroll to the blue section for a practice game Interactive
  6. Counting by Tens - count up by 10's - read the green section to review, scroll to the blue section for a practice game Interactive
  7. Fairy Fog - count by 2,5,10,and 100's. Interactive
  8. Practice sequences at FreeMathTest - counting by 2's, counting by 5's, counting by 10's Interactive [could not advance past page one on 4/23/07]
  9. Jungle Counting - A lion, with a southern accent, asks students to count items in the picture. 1-10 Interactive
  10. Spooky Sequence - double digit numbers count by 2s Interactive
  11. Spooky Sequence - count by 5s Interactive
  12. Spooky Sequence - count by 10s Interactive
  13. Super Sequencer - Input the starting number of a sequence, the increment (amount of change), and then select the speed with which the next numbers will be displayed. an your students predict the next number? Interactive
(C)  identify individual coins by name and value and describe relationships among them
  1. Change It! - [this link opens on a new page] practice adding up all of your coins - You select the number of problems that you want to use as well as the number of pennies, nickels, dimes, quarters, and half dollars that may appear in each problem. You may elect to express your questions in words only, coins only, or a combination of both Interactive
  2. Coins for Candy - [this link opens on a new page] identify, know the value of, and compare the values of a penny, nickel, and dime (Author - Sandi King) Interactive
  3. Counting Coins - [Quia game] add coins on the flashcards Interactive
  4. Count the Coins - values up to 20 cents | values up to 50 cents Interactive
  5. Discovering Coin Values - a target amount is given and students drag coins to the slide to equal that amount [values over 50¢ used] Interactive
  6. Grandpa's Game - [this link opens on a new page] count money (Author - Sandi King) [50¢ and $1 coins are used at the end of this game] Interactive
  7. How Many Cents? - Count the coins to show the total number of cents. (totals above 50 cents are included) Interactive
  8. How Much Money is This? - count by 10's (dimes) up to $1.00 Interactive
  9. Let's Count Money [both links open on a new page](introduction and instructions) followed by a quiz - coin value problems occasionally display amounts greater than 50¢. Caution: This site uses both sides of the coins, but the two sides are not exactgly the same size! Interactive
  10. Match the coins to the amount - a printable from Enchanted Learning (another version of this activity) (a third worksheet on this topic)
  11. Math With Money Worksheet - What is the value of the missing coin?
  12. Math With Money Worksheet 2 - You have a given amount of money, and want to trade it in for some other coin. How many will you get
  13. Money Drills (from Room 108) - [this link opens on a new page] drag coins, one at a time, to equal the amount given [values above 50¢ used] Interactive
  14. Money Flashcards - [this link opens on a new page] Coins and bills, or just coins, are displayed and students determine the value. Best used as a whole class review; this is not a game with an end. Occasionally values greater than 50¢ are displayed. Interactive
  15. U. S. Coins (printables from Enchanted Learning) - Scroll a bit more than halfway down this page until you see Adding and Subtracting Coins (Printouts). Look below that to see about six dozen printables of various difficulty.
(D)  read and write numbers to 99 to describe sets of concrete objects
  1. Base 10 - build blocks to create numbers with tens and ones - reinforces tally marks, number line, base ten blocks, and allows hundred blocks for advanced students Interactive
  2. Base 10 Blocks - exploring whole decimal numbers with blocks
  3. Counting to 100 - Count objects to 100 Interactive
  4. Really Big Numbers - Enter a number then click the Click here button to see how to write it. Use numbers appropriate to this skill. Interactive
  5. Trading Game - [this link opens on a new page] explore regrouping using place value blocks (Author - Sandi King) [designed for 3rd grade] Interactive
  6. Worksheet Generator - hundred chart, can be used to teach counting or skip counting
  7. Write numbers up to 100 - type the missing numeral Interactive

(1.2) The student uses pairs of whole numbers to describe fractional parts of whole objects or sets of objects.

(A)  separate a whole into two, three, or four equal parts and use appropriate language to describe the parts such as three out of four equal parts

  1. Fraction Concentration - match fractions with shaded regions [concentration style game] Interactive
  2. Fabulous Fractions - [this link opens on a new page] learn the concept of equal parts as related to fractions. (Author - Karen Chandler) Interactive
  3. Flowering Fractions - [this link opens on a new page] understand common fractions by using model representations. (Author - Roseanne Phillips) Interactive
  4. Fourths - What fraction of the rectangles are blue? - read the green section to review, scroll to the blue section for a practice game Interactive
  5. Fraction Bar - add a bar then break it into fractions, decimals, or percents Interactive
  6. Fraction Flags - design a flag using halves or quarters Interactive
  7. Fraction Flags - design a flag using thirds Interactive
  8. Fraction Painting - use a 2x2 grid, 3x3 grid, 4x4 grid, 5x5 grid, or a 6x6 grid Interactive
  9. Guess the Number - developing skills in halving and estimation
  10. I Want My Half - [this link opens on a new page] Students understand the concrete and symbolic representations of fractions. (Author - Sandi King) Interactive
  11. Percent Paint - students paint blocks on a 10x10 grid – use this as a whole group activity and ask students to paint fractions or percents. Interactive
  12. Shaded Portion - ten questions, shaded portions of a variety of shapes (Caution: some thirds are included)
(B)  use appropriate language to describe part of a set such as three out of the eight crayons are red.
 

(1.3)   The student recognizes and solves problems in addition and subtraction situations.

(A)  model and create addition and subtraction problem situations with concrete objects and write corresponding number sentences

  1. The Art of Math - [this link opens on a new page] Create your own math tests. Learn math through repetition. Each math test is randomly generated based on the values you provide (you set grade level and difficulty). This allows each math test to be unique, providing students with an endless number of challenges. (help with adding, subtracting, or multiplying) K - 3 Interactive
  2. Farm Addition - add groups of newly hatched chicks Interactive
  3. Great Equations - Drag the correct numbers to complete given equations . Students select from three or four numbers to complete number sentences. Interactive
  4. Miro on the Move - Miro the Mouse wants to visit the houses from 1 to 10, but one of the numbers is missing. Can you find which number is missing?
  5. Odd Bugs - The odd bugs lived in the hollow of an old tree. Every odd-bug had an odd number of legs and of course an odd number of feet. Which Odd Bugs could pair up to make six legs Interactive
  6. Speed Grid: Addition - (level 1) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10) Interactive
  7. Speed Grid: Subtraction - (level 1) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10) Interactive
  8. Sum to 10 - Click on the number that makes 10 when you add it to the number on the card Marty is holding up. Interactive
  9. Walrus World - [this link opens on a new page] Students learn strategies for solving real world problems. (Author - Randy Russell) Interactive
  10. Word Problems for Grades 1-5 - This KidZone math page has seven first grade problems. Each time you open a new page the site generates new values for the problem.
(B)  use concrete and pictorial models to apply basic addition and subtraction facts (up to
9 + 9 = 18 and 18 – 9 = 9)
  1. Ambleweb Addition Machine - choose a skill level, type the answer, and then check for correctness. Interactive
  2. Ambleweb Subtraction Machine - choose a skill level, type the answer, and then check for correctness. Interactive
  3. Are You a Math Magician? - Two levels of practice with several operations are available; addition, subtraction, multiplication or division. Mixed practice is also available; addition and subtraction, multiplication and division, or a mix of all four. Select the level appropriate for this spi. Interactive
  4. Little Animals Activity Centre
    1. Addition - from the Little Animals Activity Centre Interactive
    2. Subtraction - from the Little Animals Activity Centre Interactive
    3. Addition & Subtraction - from the Little Animals Activity Centre Interactive
  5. The Art of Math - Create your own math tests. Learn math through repetition. Each math test is randomly generated based on the values you provide (you set grade level and difficulty). This allows each math test to be unique, providing students with an endless number of challenges. (help with adding, subtracting, or multiplying) K - 3 Interactive
  6. Ghost Blasters II (addition practice) - (two players) Students must “blast” a pair of ghosts whose sum equals some number specified before the game begins. Sums from 5 to 99 can be set. Interactive
  7. Math Facts from Harcourt School - (K-3) Content available at the site: Addition and Subtraction sums and differences to 10, 12, and 20; Multiplication and Division facts to 5, to 10, to 12. Verbal instructions are included and students can select timed or untimed. (30 facts) Interactive
  8. Mad Math Minutes - [this link opens on a new page] This is a great way to practice basic math skills in addition, subtraction, multiplication, and division. You pick the number of and types of problems that you want to practice. You may also choose the largest number used in a problem as well as the number of terms (numbers) used Interactive
  9. Math Baseball - [this link opens on a new page] Complete the Number Sentence. - Addition - Numbers less than 10 Interactive
  10. Math Baseball - [this link opens on a new page] Subtraction - Numbers less than 5 Interactive
  11. Paint Brush Math - Paint by Numbers (but figure out the equations to figure out what the numbers actually are.) Interactive
  12. Sum Fun - [this link opens on a new page] practice addition facts to 18 (Author - Kaye Maddox) Interactive
  13. Speed Grid: Addition - (level 1) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10) Interactive
  14. Speed Grid: Subtraction - (level 1) Students answer the question set by clicking on two numbers that complete the sentence. You set the number of questions (2 to 99) and the time limit (1 to 10) Interactive
  15. Sum Sense (Addition) - Students practice single digit addition by dragging numbers to complete the sentence. Interactive
  16. Sum Sense (Subtraction) - Students practice single digit subtraction by dragging numbers to complete the sentence. Interactive
  17. Test the Toad - Add or subtract numbers from 1 to 15 by clicking on the numbered person. Interactive
National Library of Virtual Manipulatives
  1. Number & Operations (Grades PreK-2) Interactive

Patterns, Relationships & Algebraic Thinking
1.4 | 1.5

(1.4)   The student uses repeating patterns and additive patterns to make predictions.

identify, describe, and extend concrete and pictorial patterns in order to make predictions and solve problems

  1. Brenda's Bedroom Border - [this link opens on a new page] complete a pattern (Author - Paulette Boggs) Interactive
  2. Patterns - this video lesson explains patterns, and then gives your students the chance to show understanding on several quizzes. Interactive
  3. What Comes Next? - study repeating patterns and click on the one that continues the pattern Interactive

(1.5)   The student recognizes patterns in numbers and operations.

(A)  use patterns to skip count by twos, fives, and tens

  1. Counting - students complete the next numbers in a sequence; starting at 1 - 5, starting at 10 - 50, starting at 50 - 100
  2. Counting Down - [from 100] next number if counting down - read the green section to review, scroll to the blue section for a practice game Interactive
  3. The 'Less than' Lake Maze - Help monster cross the lake by jumping from one stepping stone to the next. The next number on a stone must be smaller than the one before. Interactive
  4. The 'More than' Marsh Maze - Help monster cross the marsh by jumping from one island to the next. The next number on an island must be more than the one before. Interactive
  5. Space Hopscotch - Count forward from 6 to 24 by 2's and then count backward from 24 to 6 by 1's. Interactive
  6. Spooky Sequences - One of the ghosts is missing a number. Click on the numbers along the bottom to enter the right number in the sequence. one digit numbers (by ones) | two digit numbers (by ones) | three digit numbers (by ones) | counting by twos | counting by fives | counting by tens | backward by ones | backward by twos | backward by fives | backward by tens Interactive
  7. Super Sequencer - (forward only) Input the starting number of a sequence, the increment (amount of change), and then select the speed with which the next numbers will be displayed. an your students predict the next number? Interactive
(B)  find patterns in numbers, including odd and even
  1. Bobber's Farm - [this link opens on a new page] After completing the odd and even activity, close the window to avoid the ads. Interactive
  2. Color Odd and Even Numbers - color the picture according to odd and even numbers - uses numbers greater than 100 [slide the color circles to produce colors, red and green make yellow] Interactive
  3. Color odd and even numbers - four different pictures are available
  4. Dragon Eggs - Rescue the dragon's eggs by flying around the sea,deciding if the numbers are odd or even. Interactive
  5. Even and Odd - [this link opens on a new page] read a story about Even and Odd Interactive
  6. Ghost Blasters (Odd) - Click on ghosts that are odd numbers. Click as many times as you can, you can get multiple points on each ghost Interactive
  7. Ghost Blasters (Even) - Click on ghosts that are even numbers. Click as many times as you can, you can get multiple points on each ghost Interactive
  8. Me Too - [this link opens on a new page] classify whole numbers as odd or even. (Author - Jan Dykes) Interactive
  9. Odd/Even - count the objects and choose odd or even
  10. Twins - [this link opens on a new page] identify odd and even numbers. (Author - Sandi King) Interactive
(C)  compare and order whole numbers using place value
  1. Beginning Place Value - group the ones into tens to see what numbers come up.
  2. Finding Place Values - state the number in the place value of ones or tens - read the green section to review, scroll to the blue section for a practice game Interactive
  3. Illustrate Place Values - create numbers using the ones and tens place Interactive
  4. Naming Place Values - ones and tens - read the green section to review, scroll to the blue section for a practice game Interactive
  5. Place Value Party - Choose any ages to start, then trade candles until both cakes have the same number. Interactive
  6. Practice place value at FreeMathTest - numbers from .10 to .99, numbers 10 to 99 Interactive
  7. Shark Numbers - match numeral with tens and ones graphic [service unavailable on 4/24/07]
  8. Tens and Ones - type the number seen in the number graph Interactive
(D)  use patterns to develop strategies to solve basic addition and basic subtraction problems
  1. Great Equations - Drag the correct numbers to complete given equations . Students select from three or four numbers to complete number sentences. Interactive
  2. Miro on the Move - Miro the Mouse wants to visit the houses from 1 to 10, but one of the numbers is missing. Can you find which number is missing?
  3. Walrus World - [this link opens on a new page] learn strategies for solving real world problems (Author - Randy Russell) Interactive
  4. Virtual Goose - You must match the egg the goose is sitting to one of the other four eggs. Caution, the eggs will have been turned. Interactive
  5. Zoe's Pet Shelter (Sesame Street) - Zoe has to group animals with similar characteristics. This will work best as a whole class activity. Caution! This game never ends! Interactive
(E)  identify patterns in related addition and subtraction sentences (fact families for sums to 18) such as 2 + 3 = 5, 3 + 2 = 5,
5 – 2 = 3, and 5 – 3 = 2

 

National Library of Virtual Manipulatives
  1. Algebra (Grades PreK-2) Interactive

Geometry & Spatial Reasoning

(1.6)   The student uses attributes to identify two- and three-dimensional geometric figures. The student compares and contrasts two- and three-dimensional geometric figures or both.

(A)  describe and identify two-dimensional geometric figures, including circles, triangles, rectangles, and squares (a special type of rectangle)

  1. Ask Hannah - [this link opens on a new page] Students describe symmetry in two-dimensional shapes. (Author - Julie Thompson) Interactive
  2. Mr. Mumble - [this link opens on a new page] Students take a look at how to describe two-dimensional shapes. (Author - Julie Thompson) Interactive
(B)  describe and identify three-dimensional geometric figures, including spheres, rectangular prisms (including cubes), cylinders, and cones
  1. Geo Cleo - [this link opens on a new page] Students take a look at how to describe three-dimensional shapes. (Author - Julie Thompson) Interactive
(C)  describe and identify two- and three-dimensional geometric figures in order to sort them according to a given attribute using informal and formal language
  1. Pattern Detectives - [this link opens on a new page] identify and extend patterns in a variety of settings Audio is used to assist non-readers. (Author - Sandi King) Interactive
(D)  use concrete models to combine two-dimensional geometric figures to make new geometric figures

 

National Library of Virtual Manipulatives
  1. Geometry (Grades PreK-2) Interactive

Measurement
1.7 | 1.8

(1.7)   The student directly compares the attributes of length, area, weight/mass, capacity, and temperature. The student uses comparative language to solve problems and answer questions. The student selects and uses nonstandard units to describe length.

(A)  estimate and measure length using nonstandard units such as paper clips or sides of color tiles

  1. Are We There Yet? - [this link opens on a new page] Students select the appropriate unit of measure. (Author - Kaye Maddox) Interactive
  2. Estimation of Length - this video lesson explains the difference between accurate measure and approximate measure, then gives your students the chance to make estimates based on a baseline.
(B)  compare and order two or more concrete objects according to length (from longest to shortest)
  1. Centimeters - [this link opens on a new page] to nearest whole number (from FunBrain) Interactive
  2. Centimeters - [this link opens on a new page] to half centimeter (from FunBrain) Interactive
  3. Inches - [this link opens on a new page] to nearest whole number (from FunBrain) Interactive
  4. Inches - [this link opens on a new page] to quarter inch (from FunBrain) Interactive
  5. Teaching Measures - Choose from three modules; length, mass, and capacity. Each category offers several activities for your large screen display as well as supporting worksheets. Interactive
  6. The Ruler Game - Learn To Read A Ruler (inches only - increments from inches to sixteenths) Interactive
(C)  describe the relationship between the size of the unit and the number of units needed to measure the length of an object
 
(D)  compare and order the area of two or more two-dimensional surfaces (from covers the most to covers the least)
 
(E)  compare and order two or more containers according to capacity (from holds the most to holds the least)
  1. Teaching Measures - Choose from three modules; length, mass, and capacity. Each category offers several activities for your large screen display as well as supporting worksheets. Interactive
(F)  compare and order two or more objects according to weight/mass (from heaviest to lightest)
  1. Heaviest to Lightest - compare objects by deciding which is heaviest and lightest Interactive
  2. Teaching Measures - Choose from three modules; length, mass, and capacity. Each category offers several activities for your large screen display as well as supporting worksheets. Interactive
(G)  compare and order two or more objects according to relative temperature (from hottest to coldest)
  1. Hot Stuff - [this link opens on a new page] Students estimate temperatures using a Fahrenheit thermometer. (Author - Sandi King) Interactive
  2. Interactive Applet of Thermometer - ask your students to compare the degrees between two days Interactive

(1.8)   The student understands that time can be measured. The student uses time to describe and compare situations.

(A)  order three or more events according to duration

  1. Are We There Yet? - [this link opens on a new page] Students select the appropriate unit of measure. (Author - Kaye Maddox) Interactive
(B)  read time to the hour and half-hour using analog and digital clocks
  1. Analog Clock - (whole class activity) You call out a time and ask a student to set the clock. Interactive
  2. Clock Craft - Make a simple paper clock that you can use to practice telling time (from Enchanted Learning)
  3. Clock Program - Start with either an analog or a digital clock, then set the other clock to the time given on the first clock. Interactive
  4. Draw Hands - free worksheets from Math Slice, time intervals from 1 hour to one minute
  5. Kid Klock - use pull down menus to select the time you would like to see on an analog clock Interactive
  6. Identifying Time to the Hour Interactive
  7. Match Spoken Time to Numerical Time - click on Play, listen to the time spoken then select the number that matches Interactive
  8. Stop the Clock - match digital time to analog clocks, or written time, by dragging the digital clocks, or written time | to the nearest hour | to the nearest half hour Interactive
  9. Tell Time - free worksheets from Math Slice, time intervals from 1 hour to one minutes
  10. Telling Time to the Half Hour - [this link opens on a new page] Click on the Start arrow to go to the game. Look at the analog clock to determine the time, then select the digital clock that matches.
  11. Telling Time - Players must drag the digital displays to the matching analogue clock (telling time to the half-hour). All against the clock of course! Other times : (fifteen minute increments) (five minute increments) (one minute increments) - For whole class instruction there is a clock available (digital or analog) which can be advanced by increments) Interactive
  12. Telling Time Practice - Drag the hands of the clock to show the correct time. (some of these may be a bit hard) Interactive
  13. Time To Go - [this link opens on a new page] tell time to the half hour (Author - Randy Russell) Interactive
  14. Time Quiz - Practice half hour skills
  15. Worksheet Generator - You decide on the variables; students tell the time or draw the hands on the clock face, time increments from half-hour to one minute, and answer sheet.
National Library of Virtual Manipulatives
  1. Measurement (Grades PreK-2) Interactive

Probability & Statistics
1.9 | 1.10

(1.9)   The student displays data in an organized form.

(A)  collect and sort data

 
(B)  use organized data to construct real-object graphs, picture graphs, and bar-type graphs
  1. Grapher - interactive column graph maker, students can change values and labels Interactive
  2. I Am Special - [this link opens on a new page] Picture graphs are used in real world situations as students organize information, record data, and use mathematical language to read and interpret the graphs. (Author - Sandi King) Interactive
  3. Kids Have Pets - [this link opens on a new page] learn about the parts of a bar graph and how to collect information (Author - Sandi King) Interactive
  4. Kinds Of Graphs - [this link opens on a new page] learn about various types of graphs [some of the forward buttons are missing, scroll down the page to see the next section](Author - Sandi King) Interactive
  5. Use Graphs to Answer Questions - (whole class activity to be used with projection) This Saxon math site uses pictographs or tally marks in the form of check marks. Graphs are sometimes repeated with new questions. Be careful! Interactive

(1.10)   The student uses information from organized data.

(A)  draw conclusions and answer questions using information organized in real-object graphs, picture graphs, and bar-type graphs

 
(B)  identify events as certain or impossible such as drawing a red crayon from a bag of green crayons
  1. Handling Data: Probability - use the amazing random ball-picking machine to collect data and test predictions. Interactive
    1. Handling Data: Probability - Quiz - use this quiz following the activity above
  2. Why Can't I Win? - [this link opens on a new page] use a spinner to predict the likelihood of simple events (Author - Sandi King) Interactive
National Library of Virtual Manipulatives
  1. Data Analysis & Probability (Grades PreK-2) Interactive

Underlying Processes & Mathematical Tools
1.11 | 1.12 | 1.13

(1.11)   The student applies Grade 1 mathematics to solve problems connected to everyday experiences and activities in and outside of school.

(A)  identify mathematics in everyday situations

 
(B)  solve problems with guidance that incorporates the processes of understanding the problem, making a plan, carrying out the plan, and evaluating the solution for reasonableness
 
(C)  select or develop an appropriate problem-solving plan or strategy including drawing a picture, looking for a pattern, systematic guessing and checking, or acting it out in order to solve a problem
 
(D)  use tools such as real objects, manipulatives, and technology to solve problems
 

(1.12)   The student communicates about Grade 1 mathematics using informal language.

(A)  explain and record observations using objects, words, pictures, numbers, and technology

 
(B)  relate informal language to mathematical language and symbols
 

(1.13)   The student uses logical reasoning.

justify his or her thinking using objects, words, pictures, numbers, and technology

 
Worksheet Generator - This web site will allow you to create printable math worksheets from your browser.
(addition, subtraction, multiplication, division, mixed problems, fractions, measurement, fractions, graphing, telling time, and a one-hundred chart)

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