@internet4classr I4C

Determine the correct change from a transaction. (SPI 0406.1.3)

1. Cash Out - give correct change to as many customers as you can in the time allowed
2. Change It! - practice adding up all of your coins - You select the number of problems that you want to use as well as the number of pennies, nickels, dimes, quarters, and half dollars that may appear in each problem. You may elect to express your questions in words only, coins only, or a combination of both [This expired link is available through the Wayback Machine Internet Archive. If the page doesn't load quickly click on Impatient? at the bottom right of the page.]
3. Change Maker - Figure out how many of each bill or coin that you expect to get back when you pay for something. Select Medium for problems involving less than \$5.00
4. Count the Money - You're given a target amount and the number of coins you already have. You must determine how many more coins of a certain type are needed to reach the target.
5. Let's Do Lunch - use a menu to order lunches that meet various criteria
6. Lunch Lady - The Lunch Lady (you) must total the three items on ten lunch trays (one at a time) in three minutes. [adding amounts, not giving change ]
7. Making Change
8. Making Change - count money and make change
9. Making Change at the Math Playground - calculate change back on a purchase then click and drag the change to the counter using the smallest number of bills or coins
10. School Store - subtract using decimals as they make change [regrouping required]
11. Scottie Nickel's Change Maker - become a human CoinStar machine - Calculate the total amount of change the customer has. Next, think of a way to make \$1.75 with as few coins as possible.
12. Show Me The Money - add using columns

 site for teachers | PowerPoint show | Acrobat document | Word document | whiteboard resource | sound | video format | interactive lesson | a quiz | lesson plan | to print

Internet4classrooms is a collaborative effort by Susan Brooks and Bill Byles.