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Punctuation - Find the correct punctuation mark to end the sentence.
Punctuation - End the sentence with the correct punctuation. - class activity
Punctuation Game - lesson plan to be adapted [designed for 2nd grade]
Wall of Words - Choose 5 words and then drag the words to empty blocks above. When you finish arranging the words into a sentence you must select the correct punctuation; period, exclamation point or question mark. Advanced students can choose to use 7 words.
Capitalization - Recognize capitalization at the beginning of sentences. 0001.1.2
Roy the Zebra - interactive game for students; capitalize the first letter using the looking glass without waking up Zara. Four levels of this game. Great for whole class interactive lesson. or
Proper Nouns - Capitalize proper nouns (names and places). 0001.1.3
Special Names - Find the correct capitalization of proper nouns.
Spell Own Name - Spell and own first and last name. 0001.1.4
Dynamic Tracer Pages - Modern Manuscript (D'Nealian) or Standard (Zaner-Bloser) Font
Names - How many things can you do with a name to help a child recognize and spell his/her name? Well, check this out!
Tracer Pages - alphabet sheets, colors sheets, and numbers sheets
Tracing Paper - Type your child's name or any word. The program automatically opens a new window and then fills the page of the name or words to be printed and traced.
Spell - Attempt to spell simple words using pre-to-early phonetic knowledge, sounds of the alphabet, and knowledge of letter names. 0001.1.5
Look, Cover and Spell - This spelling site has 30 pre-built lists of words, but you can create your own list. Double-click any word on the list and type a word appropriate for your grade level. Your student gets to see the word, then it is covered and they must type the correct spelling. or
Spelling - Alien Scavenger Hunt: Letter Bugs - Use the mouse to click on letters that make up the word you hear. From Game Goo (learning that sticks)
Spelling - Alien Scavenger Hunt: Space Trash - Use the mouse to click on letters that make up the word you hear. From Game Goo (learning that sticks)
Spelling - Fearless Frieda - Use the keyboard to spell the words Frieda says. Three letter words on level one, four letter words on level 2. - From Game Goo (learning that sticks)
Spelling - Fearless Frieda the Big Kahuna - Use the keyboard to spell the words Frieda says. Frieda starts with four letter words in this game. - From Game Goo (learning that sticks)
Spelling Words - Click the letters in a word and then put the letters in order, like refrigerator magnets! or
Read - Read high frequency words (e.g., the, and, can, color words, number words). 0001.1.6
Color Words - Handwriting sheets to reinforce recognition
Color Words - Drag the words into the correct color box.
Literacy Center - A great site for pre-K to first grade. Activities with colors, numbers, letters, shapes and words. Site translated in Spanish, Dutch, French and English. Also has a typing component in the Keyboard Section.
Name that Numeral - Click on the number word that matches the number of stars. 1-10
Sight Words - Use this pre-primer dolch word list to practice sight words. Click on the word and hear what it pronounced.
StoryTime- Stories with Dolch words are read to student. Students can go back and reread the stories themselves. Stories can also be printed out for more reinforcement of words. [stories are being re-recorded with new voice and they ask that you wait for the updates - no date given]
Symbols - Recognize nonlinguistic representations of words (e.g., picture dictionary, room labels, common symbols such as stop signs). 0001.1.7
Safety - this story will read itself to you. After students are familiar with the story, you can use a version that asks your students to do the reading. [stories are being re-recorded with new voice and they ask that you wait for the updates - no date given]
Bike Safety - If you will be riding your bike or in-line skating by the side of a road, you will need to know what these traffic signs and signals mean
Context - Use context clues to identify vocabulary in text. 0001.1.8
Garfield at the Farm - complete book in PDF format with activities. Other books available here also.
The Missing Word - lesson plan - predict possible missing words from a short story by using context clues and graphophonic clues
Alphabetical - Arrange words in alphabetical order. 0001.1.9
Alphabetical order - drag these words over into their correct place - Pictures are included by the word - several levels are available or
Alphabetical order - drag these words into the correct order - On the left you can select other letters of the alphabet to practice - use the undo bird if you need to move words or
Vocabulary - Build vocabulary by reading, listening to, and discussing a variety of literature. 0001.1.10
Phoneme - Maintain phonemic awareness.
• Understand that a phoneme is one distinct sound. 0001.1.11
Letterella - Meet the letters of the alphabet. Listen as Letterella sings each letter and pronounces each phoneme in words beginning with the letter
Phoneme Match: Sound Dominoes - Students listen to parts of word and use domino game style to match up the same phonemes.
Phonics Inventory - Students need to be individually assessed so that they can be grouped according to instructional needs. That is the purpose of the tool. Check your students for their phoneme readiness for reading.
Sound Check - Interactive test to evaluate a child's ability to recognize phonemes
Write a Postcard - Help Salty Sam with his vowels. In the first sentence, click on the focus phonemes. When you have got them all right, the next sentence appears but this time there are gaps in the words. Drag the vowel phoneme with the correct spelling into the gap in the word.
• Stretching - Use sound stretching of one syllable words to identify each phoneme. 0001.1.11
Phoneme Checker - Let children listen to the various phonemes. Put them together to make a word.
Sound Buttons - make up words using digraphs and letters, then click on the sound buttons to blend it together.
Learn to Read - Starfall - Easy to read stories that focus on a particular vowel sound along with quizzes on the same vowel. Long and short vowels included.15 separate stories and quizzes.
•Blending - Use sound blending of each separately spoken phoneme to make meaningful words. 0001.1.11
Blending words together - Blender says word and student must choose the beginning sounds and ending sounds separately to be blended together. This site is from BBC and makes it a bit difficult for some children to understand the words.
Handwriting For Kids - Practice sheets for K and 1st grade writing. Sheets include single letters, letter blends, common words such as days of the week, months of the year,number words, color words and much, much more!
Poem Pack - Ten colorful poems with animation, audio and activities - featuring Daisy the snail, the toad and the goat, and friends. Read it, Hear it, search for sounds, and find words concentrating on vowel blends.
Phonics-Word Builder - Three dozen different combining sound activities are available in the following categories; abc’s, short vowels, long vowels, other vowels, beginning consonants and final consonants. Word parts are read individually, blended, and then followed by a sentence accompanied by an illustration. Ignore the registration screen that pops up, select to go directly to the activity.
See 'N Spell - Students click and drag letters into the box to spell the words that correspond to the pictures. A very good activity with many skills such as plurals, long vowels, short vowels, blends and digraphs.
• Segment - Segment one-syllable words into individual sounds and blend the sounds into whole words. 0001.1.11
Blending Bowl - football players crash together to blend words. - beginning individual sound and ending sounds.
Letter Bugs - collect the individual letters to create a whole word or
Pig Waller - Pick the word from the sounds Orville says - beginning individual sound and ending family or
•Beginning and Ending - Recognize words that have the same beginning and ending sounds. 0001.1.11
Alphabet Goop - stir the goop and then match what comes out to one of two letters or
Beginning Letters - ten questions, select the letter begins the word of the object shown
Beginning Phonics - Listen to the beginning sound that you select and find the pictures that start with that letter. or
Begins With - students are presented with a picture on which there are objects whose names begin with one of three letters. click to select
Blending words together - Blender says word and student must choose the beginning sounds and ending sounds separately to be blended together. This site is from BBC and makes it a bit difficult for some children to understand the words.
Dosity - Dositey.com is an educational web site serving the students, teachers, and parents of the K-12 community. There are three levels of phonics interactive activities.
Level One - shows a picture and the student is to pick the correct word
Level Two - prompts the student to add the beginning sound to the word to go along with the picture
Level Three - requires the student to type the word that goes with the picture with a word bar above with the spellings
First Sounds - from Little Animals Activity Centre - Digby Mole's Word games (choose level 1, 2, or 3)
End Sounds - from Little Animals Activity Centre - Digby Mole's Word games (choose level 1, 2, or 3)
Literacy Center - A great site for pre-K to first grade. Activities with colors, numbers, letters, shapes and words. This site is translated in Spanish, Dutch, French and English; and also has a typing component in the keyboard section.
Alphabet Zoo - Click on partner letters to place baby animals into their proper homes in the zoo.
Alphabetize - (FunBrain) connect dots in alphabetical order to complete a drawing [all letters present]
Alphabetize - (FunBrain) connect dots in alphabetical order to complete a drawing [some letters missing]
The Book Game - Organize the out of order books. Click on the picture of the books to play. Click each book to put it in alphabetical order.
Haunted Alphabet - [headphones needed] Find the hidden alphabet in a spooky setting.
Letter Recognition - ten questions, capital letters, find the missing letter
Letter Recognition - ten questions, capital and lowercase letters, only part of the alphabet, find the missing letter
Letter Recognition - ten questions, capital and lowercase letters, all of the alphabet, find the missing letter
Match the Letters - Find the letter that matches the letter on the right and type it.
Memory Match - Match capital to small letters in the concentration game style to reveal a surprise picture. As matches are made they are reinforced on a chalkboard, writing down the matches so the student can go back and read the matches later. [concentration style game]
•Sequence - Understand that the sequence of letters in a written word represents the sequence of
sounds in a word. 0001.1.12
•Letter Sound - Use letter-sound matches to decode simple words. 0001.1.12
Frog Jump - Click on the flower to hear a sound. Listen to the flashing lily pads and click on the one that matches the flower. If you click the right lily pad, the frog will jump one step closer to his home. The closer the frog gets to home, the quicker the sounds play.
Match Sounds - In the memory game, listen carefully and find the matching sounds made by the animals. Click on the window to make the animal appear and hear its sound. Click on the other windows to find its match.
•Alphabetic Principle - Understand that as letters of a word change, so do the sounds (alphabetic principle). 0001.1.12
•Word Families - Make new words using common word families (e.g., b-at, p-at, c-at). 0001.1.12
Word Family Sort - Click on a vowel to begin, then sort words according to their family. Students can read the words they see and create sentences with them once back at their desks. or
A Listening Doll - lesson plan - Students discuss the process of storytelling and listening to stories. Then, they create a listening doll in the tradition of the Native American storyteller dolls
Listen Up - lesson plan; great for learning how to give people directions and following them.
Summarize - Summarize what has been heard using the logical sequence of events. 0001.2.4
Tell Your Own Neighborhood Story - Click on three pictures and then make your own story. What would happen first, next, and last?
Three Stories from the Little Animals Activity Centre - The stories are read to students, and choices must be made during the story. Give your students the opportunity to retell these stories.
Speak Clearly - Speak clearly, properly, and politely, and recognize the difference between formal and informal language. 0001.2.6
Talking with a Friend - A Planned Conversation Using Communication Devices - script of a conversation of informal language
Give Directions - Give simple two-step oral directions. 0001.2.7
Listen Up - lesson plan - great for learning how to give people directions and following them.
Group Discussions - Participate in group discussion.
• Work productively in group discussion for a particular purpose (e.g., respond to
literature, solve a problem).
• Ask and respond to questions from teacher and other group members. 0001.2.8
Creative Problem-Solving with Ezra Jack Keats - students listen as the teacher reads a different picture book by Ezra Jack Keats. Following the story, class discussion focuses on the problem that the main character faces and the related solution that the character chooses.
I Will Not Take a Bath - Listen to the story that is read aloud. Determine problem and solution.
Pet Story - Which pet should she select? Listen to the story that is read aloud.
The Yellow Gorilla - Why did the gorilla turn yellow? How did he solve his problem?
Retell a Story - Retell a story, describing the plot, characters, and setting. 0001.2.9
Playground Fun - Match pictures to the correct sentence.
Stories Online - Read stories online, then identify characters, events and settings.
Tale of Peter Rabbit - Click on What’s Going On and then answer questions about each picture.
Recite - Recite poems, stories, and songs. 0001.2.10
Kids Club Stories [The version that asks your student to do the reading has expired. The links below come from the Internet Archive called the Wayback Machine.]
Brainstorm - Brainstorm ideas with teachers and peers, use graphic organizers (e.g., webs, charts, diagrams) independently and/or in group, draw pictures to generate ideas, and use a variety of resources to gather information. 0001.3.1
Story Starters - Here’s a quick writing activity to try every day. First generate a creative story starter. Pick a format: notebook, letter, newspaper, or postcard. Four levels are available, pick K-1st
What Will Happen Next? - Look at each picture. Draw what you think will happen next (K-2)
Spell - Use temporary/creative spelling to spell independently as needed. 0001.3.2
Spelling set - listen to the word, then type it [listen carefully, some of the words are not hard to hear]
Descriptive Words - Add descriptive words and details to writing. 0001.3.3
Writing Properly - Create legible documents for reading by forming legible upper and lower case letters, writing from left to right and top to bottom, and tracing and reproducing letters and words correctly. 0001.3.4
Family Ties: Making Connections to Improve Reading Comprehension - Read-alouds of The Snowy Day by Ezra Jack Keats and The Relatives Came by Cynthia Rylant are followed by activities that help students learn to identify text-to-self, text-to-text, and text-to-world connections and apply them when responding to texts
Oral Report - Prepare and deliver an oral research report that demonstrates a gathering of information. 0001.4.3
Checks for Understanding (Formative/Summative Assessment) 5.1
| 5.2
Sequence - Arrange three items or events in sequential order. 0001.5.1
Draw a Story: Stepping from Pictures to Writing - Using the book Pancakes for Breakfast by Tomie dePaola or any other wordless book with a clear story line and detailed pictures that support the unwritten text students create their own interpretation of the story.
Story Scramble - click on sound button to hear story then move pictures in order or
Time Sequence Game - watch a video and then drag the pictures into the correct order or
Wall of Words - Choose 5 words and then drag the words to empty blocks above, arranging them in correct order. When you finish arranging the words into a sentence you must select the correct punctuation; period, exclamation point or question mark. Advanced students can choose to use 7 words.
What's the order? - drag the pictures into the correct sequence order - 3 sets of pictures
Consequences - Identify the likely consequence of a particular action. 0001.5.2
Main Idea - Respond appropriately to teacher’s questions regarding the main idea of an informational text. 0001.6.2
Animal Study: From Fiction to Facts - this lesson describes how to use selected fiction and nonfiction literature and careful questioning techniques to help students identify factual information about animals
Illustrations - Use illustrations to help comprehend informational texts. 0001.6.3
I Can Wash Dishes - The pictures on this sheet are supposed to tell a story but are in the wrong order.
It's Bath Time - Choose the appropriate images from a selection of three, to help the kid get his bath started.
Picture Sentences - (Scroll past the membership information) Online worksheets. Can be used as a class teaching tool. Look at the picture. Tell which sentence tells about the picture. Good for beginning readers. Also a section on Look and Write. Look at the picture and write a sentence that describes the picture.
Tale of Peter Rabbit - Click on What’s Going On and then answer questions about each picture.
Tell Your Own Neighborhood Story - Click on three pictures and then make up your own story.
What would happen first, next, and last?
Read - Read picture books, alphabet and number books, Mother Goose rhymes and other rhyming books, story books, fairy tales, poetry, and song lyrics. 0001.8.1
Animal Muddle - Listen to Foxy Dancer's animal rhyme at The Little Animals Activity Centre.
Kids Club Stories [The version that asks your student to do the reading has expired. The links for those seven stories below come from the Internet Archive called the Wayback Machine.]
Fiction or Nonfiction - Distinguish between fiction and nonfiction. 0001.8.2
Animal Study: From Fiction to Facts - listen to read-alouds of nonfiction texts to identify and confirm factual information which is recorded on charts and graphic organizers. They also use the Internet to gather additional information about the animal.
Fantasy or Reality - read sentence and decide which is fantasy and which is reality.
Follow the Clues - a graphic organizer to help your students make predictions about a story (K-2 and 3-5 activities included)
Little Blue and Little Yellow - this lesson plan is designed to be used with the first of Leo Lionni’s picture books. Practice at predicting is one of the activities included. (K-2)
Story Board - a graphic organizer to help your students make predictions about a story (K-2 and 3-5 activities included)
Use Predictions to Help Kids Think Deeply about Books - Predicting involves more than trying to figure out what happens next. As kids find evidence to form hunches, they also ask questions, recall facts, reread, skim, infer, draw conclusions, and, ultimately, comprehend the text more fully. (K-2) Charting Predictions
What Will Happen Next? - Look at each picture. Draw what you think will happen next (K-2)
Graphic Organizer - Participate in the creation of graphic organizers (KWL charts, diagrams). 0001.8.4
The Great School Clean-Up - engage the learners in a school wide clean-up event. Learners will be asked to participate and reflect on the activity by creating a heightened awareness of community based environmental issues and how everyone should be good stewards of the Earth
•Predict Next - Predicting what will happen next.
And Then... - Look at each picture, and then underline the sentence that tells what will probably happen next. (K-2)
End the Story - Cut out the pictures on the bottom of the page. Decide which picture goes with each story. Paste the pictures on the page. Color the pictures. (K-2)
Follow the Clues - a graphic organizer to help your students make predictions about a story (K-2 and 3-5 activities included)
Three Stories from the Little Animals Activity Centre - The stories are read to students, and choices must be made during the story. Use these as whole class activities and ask for predictions.
Little Blue and Little Yellow - this lesson plan is designed to be used with the first of Leo Lionni’s picture books. Practice at predicting is one of the activities included. (K-2)
Story Board - a graphic organizer to help your students make predictions about a story (K-2 and 3-5 activities included)
Use Predictions to Help Kids Think Deeply about Books - Predicting involves more than trying to figure out what happens next. As kids find evidence to form hunches, they also ask questions, recall facts, reread, skim, infer, draw conclusions, and, ultimately, comprehend the text more fully. (K-2) Charting Predictions
•Illustrations - Using illustrations to gain meaning.
I Can Wash Dishes - The pictures on this sheet are supposed to tell a story but are in the wrong order.
It's Bath Time - Choose the appropriate images from a selection of three, to help the kid get his bath started.
Picture Sentences - (Scroll past the membership information) Online worksheets. Can be used as a class teaching tool. Look at the picture. Tell which sentence tells about the picture. Good for beginning readers. Also a section on Look and Write. Look at the picture and write a sentence that describes the picture.
Tale of Peter Rabbit - Click on What’s Going On and then answer questions about each picture.
Tell Your Own Neighborhood Story - Click on three pictures and then make up your own story.
What would happen first, next, and last?
•Personal Experience - Relating knowledge from personal experience.
Family Ties: Making Connections to Improve Reading Comprehension - Read-alouds of The Snowy Day by Ezra Jack Keats and The Relatives Came by Cynthia Rylant are followed by activities that help students learn to identify text-to-self, text-to-text, and text-to-world connections and apply them when responding to texts
Characters - Identify the characters, setting, and events of a story. 0001.8.6
Cinderella - Online story (no audio) with teacher resources to print, sequencing activities, and illustrations of stories.
Stories Online - Read stories online, then identify characters, events and settings.
Simple Text - Read simple text containing familiar letter-sound correspondence and high frequency words. 0001.8.7
High Frequency Words - 6 activities using sight words. Drag correct word in blank to complete the sentences.
I Can Read Game - Listen to the sentence then click on the spoken word.