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## Use theoretical probability to make predictions. SPI 0706.5.4

1. Adjustable Spinner - [from Shodor] Students can create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.
2. Adjustable Spinner - [from Illuminations] Change the number of sectors and increase or decrease their size to create any type of spinner. Then, conduct a probability experiment by spinning the spinner many times.
3. Analyzing game probabilities - a five-question multiple-choice quiz 4. Data Analysis and Probability [Grades 6-8] 5. Me Too Probability - use a tree diagram to display possible outcomes of who will come to the party 6. On Stage Probability - use tree diagrams to display the possible outcomes of casting a play 7. Probability Spinner - Math Goodies presents an interactive spinner, data from several experiments and five multiple-choice questions and 8. Probability Spinner - use this Math Playground spinner to investigate probability
9. Probability - a five-question multiple-choice quiz 10. Spinner - Students can create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.
11. Spy Guys Interactive - Probability - Video Lesson 12. Two Colors - Students choose between three boxes and choose one marble from the box to look at conditional probabilities. Parameters: Number of trials. 13. Understanding Experimental Probability - Experiment with experimental probability using a fixed size section spinner, a variable section spinner, 2 regular 6-sided number cubes or design your own number cubes.
14. What are Your Chances - What many people refer to as 'good luck' can actually be explained by a little knowledge about probability and statistics. Our dice game allows you to see how increasing or decreasing the number of dice rolls effects an outcome.
15. Who Will Probably? - use problem-solving steps and a tree diagram to display possible outcomes and make predictions  Internet4classrooms is a collaborative effort by Susan Brooks and Bill Byles. 