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# Kindergarten Algebra Skills Prior Standards Implementation

### Algebra

Sort objects by color, size, shape, and kind.
K 2.1 a
1. Astronomy Shape Match - click and drag objects to match shape outlines
2. Buzzing with Shapes ( 2 player game ) - Be the first to fill a row (like tic-tac-toe). Players must select the number of sides in a shape.
3. Kinderweb - Interactive educational games geared for the beginning of the school year or preschoolers. Students practice their colors and shapes. This site is completely audio so children can work at their own pace independently.
4. Measuring Up with Clifford - follow Clifford's instructions to click on the smallest or largest
5. Oddball - find the shape that does not match ( from FunBrain )
6. Paint the Shapes - A listening and following directions game identifying shapes and colors.
7. Put it on the Shelf - Replace the question mark with the shape that matches the outline.
8. Shape Match - Drag and drop the shape on the correct match.
9. Shapeville - Click on the shape you find in the pictures
10. Virtual Goose - You must match the egg the goose is sitting to one of the other four eggs. Caution, the eggs will have been turned.
Use mathematical terms appropriately.
K 2.1 b
1. Math Lingo - Play tic tac toe while learning positional words, more, less and many more math terms.
Identify patterns in the environment, in arrangements of objects, or in pictures.
K 2.2 a
1. Curious George's Big Picture - click on the magnifying glass that shows part of one of the pictures
2. Help Caillou Build a Train Track - When Callilou asks "Do you want to play with me?", click on the train. Match patterns of track pieces to let the passengers get to the train station.
3. Virtual Goose - You must match the egg the goose is sitting to one of the other four eggs. Caution, the eggs will have been turned.
Recognize and extend a concrete, visual, or auditory two- or three-part repeating pattern.
K 2.2 b
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Create and describe a simple repeating pattern of numbers or figures.
K 2.2 c
1. Arthur's Music Box - While the song plays you must put the squares in proper order to create a picture. There are three songs and each picture can be divided into four or nine parts.
2. Crazy Pattern Machine - Drag the object that comes next in the pattern. This activity was created by Funschool.
3. Follow the Stars with Caillou - stars blink in the night, remember the order and then click on them in the same order
4. Identify a Missing Number - Someone put number cards in order, but one number is missing. Select the missing number from three choices.
5. Pattern Detectives - identify and extend patterns in a variety of settings Audio is used to assist non-readers.
6. What Comes Next? - study repeating patterns and click on the one that continues the pattern
K 2.3 b
1. Addition - from the Little Animals Activity Centre
2. Addition & Subtraction - from the Little Animals Activity Centre
3. Addition 1 - a simple math problem in addition for beginners using most-familiar fingers as manipulatives - Scroll to the bottom . Click on the Play button beside the name. Uses finger digits to add. Models for the students how to add on their fingers. (Click on parts of the problem to hear them read)
4. Fishing for Numbers - Drag numbered fishing lines to the corresponding numbers of fish.
5. Math Facts from Harcourt School - ( K-3 ) Content available at the site: Addition and Subtraction sums and differences to 10, 12, and 20; Multiplication and Division facts to 5, to 10, to 12. Verbal instructions are included and students can select timed or un-timed. (30 facts)
6. Subtraction - from the Little Animals Activity Centre
National Library of Virtual Manipulatives
 site for teachers | PowerPoint show | Acrobat document | Word document | whiteboard resource | sound | video format | interactive lesson | a quiz | lesson plan | to print

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