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## Make predictions based on various representations of data SPI 0306.5.3

1. Card Sharks - use your knowledge of probability to predict if the next card will be higher or lower
2. Chances Are - predict the likelihood of events using a circle graph with percentages as a model
3. Data Picking - students collect data, enter tally marks or numbers and then select which graph is appropriate
4. Heads I Win - (3-5) predict the likelihood of tossing heads or tails and graphs the results of coin tosses
5. Lions and Tigers - predict the likelihood of a simple event (rolling a die) as a fraction
6. Pin The Tail - use probability to predict and conduct experiments to test predictions
7. Starfish Probability - interactive game - state the probability of picking up a starfish of the specified color
8. What Are My Chances - work through the lesson "Why Can't I Win?" first before you use this lesson to explore probability and ratios
9. Why Can't I Win? - use a spinner to predict the likelihood of simple events occurring

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