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Physics Standards - Waves and Sound

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Physics - Waves and Sound Standards


Standard Number: 3.0 Waves and Sound:

The student will investigate the properties of waves and sound.


Links verified 10/26/2012


Level 1 || Level 2 || Level 3
At Level 1, the student is able to:

1. describe and investigate simple harmonic motion.

  1. An index of wave tutorials from the Physics Classroom
  2. Explore the relations between circular motion, simple harmonic motion and wave with this simple java applet. This site is interactive and allows students to play a game or input or collect data

2. investigate and analyze wavelength, frequency and amplitude of longitudinal and transverse waves.

  1. Longitudinal Waves - diagram accompanied by definitions
  2. Properties of Waves - the anatomy of a wave
  3. Transverse Waves - brief descriptions of several measurements
  4. Waves and Energy Transfer - explanation of several major points
  5. Waves and Vibrations - short description os how to calculate several of the variables in this standard

3. identify a wave interaction as reflection, refraction, diffraction, and interference.

  1. Beat Frequencies - explanation with illustration, each linked term leads to other related concepts
  2. Beat Frequencies in Sound - A beat frequency or beat wave is a sound of fluctuating volume caused when you add two sound waves of slightly different frequencies. This site is interactive and allows students to play a game or input or collect data This resource includes voice instructions for students
  3. Beat Frequency - from a ThinkQuest student entry on sound
  4. Beat Frequency of Sound Waves - interactive page from Wolfram Demonstrations Project This site is interactive and allows students to play a game or input or collect data
  5. Beats - a java applet to investigate this sound phenomenon This site is interactive and allows students to play a game or input or collect data
  6. Diffraction of Light by a Single Slit - an applet to investigate diffraction This site is interactive and allows students to play a game or input or collect data
  7. Hearing Subtraction - an activity on beats and frequency This site is interactive and allows students to play a game or input or collect data This resource includes voice instructions for students
  8. Index of wave terms - good diagrams accompany each definition
  9. Sound: Beat Frequencies - includes some good examples
  10. Standing Wave - Explanation by Superposition with the Reflected Wave
At Level 2, the student is able to:

1. compare mechanical and electromagnetic waves.

  1. Electromagnetic Spectrum - In this applet, you can click on the wavelength/frequency scale and change the wavelength and frequency by dragging the mouse or by using the arrow keys on the keyboard. Holding the shift key down while pressing the left or right arrow keys changes the wavelength by a factor of 10. This site is interactive and allows students to play a game or input or collect data

2. explore Hooke’s Law.

  1. Hooke's Law - This java applet allows students to change variables and investigate Hooke's law. This site is interactive and allows students to play a game or input or collect data

3. investigate reflection, refraction, diffraction, and interference of waves.

  1. Beat Frequencies in Sound - A beat frequency or beat wave is a sound of fluctuating volume caused when you add two sound waves of slightly different frequencies. This site is interactive and allows students to play a game or input or collect data This resource includes voice instructions for students
  2. Tacoma Narrows Bridge Failure - photos illustrating this classic case of wave interaction you might also want to see a short (10 second) clip of the failure .
  3. Resonance applet with instructions in the form of a dialog This site is interactive and allows students to play a game or input or collect data
  4. Experiments on Wave Interference
  5. Classic two slit interference change the slit separation to determine the interference pattern
  6. Diffraction of Light by a Single Slit - an applet to investigate diffraction This site is interactive and allows students to play a game or input or collect data
  7. Explore standing waves created by waves moving in opposite direction (no reflection) with this java applet This site is interactive and allows students to play a game or input or collect data
  8. Standing Longitudinal Waves - This Java applet demonstrates the harmonics of the air in a tube as an example of standing longitudinal waves. This site is interactive and allows students to play a game or input or collect data
  9. Standing Wave - Explanation by Superposition with the Reflected Wave
  10. Create standing waves (with reflection at a boundary) with this excellent java applet. Change parameters or step the animation forward slowly while viewing the component waves to investigate interference. To isolate wave reflection, you might want to view the reflection of a single pulse . This site is interactive and allows students to play a game or input or collect data
  11. Hearing Subtraction - (an activity on frequency and beats) This site allows students to hear beat frequency caused by two sounds. This resource includes voice instructions for students This site is interactive and allows students to play a game or input or collect data
  12. Interference of Light at a Double Slit - an applet to investigate interference This site is interactive and allows students to play a game or input or collect data
  13. Interference of two Circular or Spherical Waves - This Java applet shows the interference of two circular respectively spherical waves (e.g. of water or sound waves). This site is interactive and allows students to play a game or input or collect data
  14. Reflection and Refraction of Light Waves [Huygens' Principle] - This applet is a tutorial which explains the reflection and the refraction of waves by the principle of Huygens. This site is interactive and allows students to play a game or input or collect data
  15. Refraction of Light - The applet shows the reflected and the refracted ray and calculates the corresponding angles. Students can change the incident angle and the media. This site is interactive and allows students to play a game or input or collect data

4. demonstrate and explain the Doppler Effect.

  1. An amazing picture of a sonic boom from Astronomy Picture of the Day
  2. Behavior of Waves : The Doppler Effect
  3. Doppler applet which allows users to change wave speed, source speed, and wave length by clicking and dragging This site is interactive and allows students to play a game or input or collect data
  4. A nice Doppler applet from Fear of Physics This site is interactive and allows students to play a game or input or collect data
  5. Doppler Physlet - an applet (by another name) This site is interactive and allows students to play a game or input or collect data
  6. Doppler Effect Example - java applet This site is interactive and allows students to play a game or input or collect data
  7. Doppler Pulse Detection - explanation of a medical use of the effect
  8. The Doppler Effect and Sonic Booms
  9. Java applet - Click anywhere within the gray area and drag the mouse. An arrow representing the source velocity vector will appear. This site is interactive and allows students to play a game or input or collect data
  10. This police car applet might make an interesting introduction to the subject of the Doppler effect This site is interactive and allows students to play a game or input or collect data

5. experiment with reflection, refraction, diffraction, and interference of waves and sound.

  1. An index of Wave animations from the Physics Classroom
  2. Beat Frequencies in Sound - A beat frequency or beat wave is a sound of fluctuating volume caused when you add two sound waves of slightly different frequencies. This site is interactive and allows students to play a game or input or collect data This resource includes voice instructions for students
  3. Explore superposition of waves with a sine wave or a saw tooth wave This site is interactive and allows students to play a game or input or collect data
  4. Create standing waves with this excellent java applet. Change parameters or step the animation forward slowly while viewing the component waves to investigate interference. To isolate wave reflection, you might want to view the reflection of a single pulse . This site is interactive and allows students to play a game or input or collect data
  5. Hearing Subtraction - an activity on beats and frequency This site is interactive and allows students to play a game or input or collect data This resource includes voice instructions for students

6. compare wave characteristics to natural auditory phenomena.

  1. Beat Frequencies in Sound - A beat frequency or beat wave is a sound of fluctuating volume caused when you add two sound waves of slightly different frequencies. This site is interactive and allows students to play a game or input or collect data This resource includes voice instructions for students
  2. Decibel Levels - This Cool Math page contains a list of decibel levels of everything from guitars to jet engines!
  3. Decibels - from Hyperphysics, includes an interactive decibel calculation section This site is interactive and allows students to play a game or input or collect data
  4. Hearing Subtraction - an activity on beats and frequency This site is interactive and allows students to play a game or input or collect data This resource includes voice instructions for students
  5. Typical average decibel levels (dB) of some common sounds - scroll to the bottom
  6. Understanding Sound Intensity - a good decibel scale is included
  7. What is a decibel? - an extensive discussion of this logarithmic unit used to describe a ratio
  8. What is a decibel, and what is the loudest sound I can listen to before it hurts my ears? - from How Stuff Works
At Level 3, the student is able to:

1. determine the speed of sound experimentally using various materials and temperatures.

  1. How to Calculate the Velocity of Sound - step-by-step (although a bit short) instructions
  2. Speed of Sound - teacher's notes An Adobe Acrobat document in .pdf format A lesson plan can be found at this site
  3. Wavelength and the Speed of Sound in Air - experimental determination of the dimensions and rate of travel of sound waves A lesson plan can be found at this site This link includes something for the teacher to print

2. measure spring constants.

  1. Application Experiment - Find the spring constant of a spring
  2. Finding the Spring Constant of a Spring Using Hooke's Law - report of an experiment to use as a lesson planning tool A lesson plan can be found at this site
  3. How to Calculate Spring Constant - step-by-step instructions
  4. Spring Constant - one way to measure spring constant, a video is included A video is available through this link




A resource for the teacher to use in planning their lessons site for teachers | A PowerPoint show related to this standard PowerPoint show | An Adobe Acrobat document in .pdf format Acrobat document | A Microsoft Word document to be downloaded Word document | This interactive site would work well on an interactive whiteboard whiteboard resource | This resource includes voice instructions for students sound | A video is available through this link video format | This site is interactive and allows students to play a game or input or collect data interactive lesson | This site includes questions for your students to check their understanding a quiz | A lesson plan can be found at this site lesson plan | This link includes something for the teacher to print to print

 

Physics java applets | Physics 2000 | Interactive Optics Applets | Interactive Physics | Interactive Physics (2) | Physics Lessons | Java Applets on Physics | Computer Animations | General Physics Java Applets | ActivPhysics Online | Physlets | Fear of Physics | Shockwave Physics | Virtual Laboratory | Physics Education Technology


Physics Information: Physics Classroom , Multimedia Physics Studio , Shockwave Physics Studios

Internet4classrooms is a collaborative effort by Susan Brooks and Bill Byles.
 

  

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