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6th Grade Interactive Math Skill Builders

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Probability - CCSS 6.SP.B.1, 6.SP.B.2, 6.SP.B.3, 6.SP.B.5


Links verified on 12/24/2015


  1. Adjustable Spinner - Students can create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.
  2. Coin Flip - This coin flipper builds a column graph one flip at time - let your students see the progression as data is generated and collected.
  3. Coin Toss - Toss enough coins to make a prediction about probability (maximum number of tosses 1000, but you can keep tossing to get a larger data set).
  4. Leap Frog - Design an experiment to answer a question, collect information and interpret the results using charts.
  5. Lions and Tigers - Predict the likelihood of a simple event (rolling a die) as a fraction.
  6. Marbles - Students learn about sampling with and without replacement by modeling drawing marbles from a bag. Parameters: Number and color of marbles in the bag, replacement rule.
  7. Me Too Probability - Use a tree diagram to display possible outcomes of who will come to the party.
  8. On Stage Probability - Use tree diagrams to display the possible outcomes of casting a play.
  9. The Random Ball-Picking Machine - Experiment with a random generator at a BBC site to collect data to make decisions about probability.
  10. Spinner - Students can create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.
  11. Spy Guys Interactive - Probability - Watch the video and respond at various places Lesson 19 . This video includes sections which ask students to inpur responses
  12. Two Colors - Students choose between three boxes and choose one marble from the box to look at conditional probabilities.
  13. Understanding Experimental Probability - Experiment with experimental probability using a fixed size section spinner, a variable section spinner, 2 regular 6-sided number cubes or design your own number cubes.
  14. What Are Your Chances - What many people refer to as 'good luck' can actually be explained by a little knowledge about probability and statistics. See how increasing or decreasing the number of dice rolls effects an outcome.
  15. Who Will Probably Come? - Use problem-solving steps and a tree diagram to display possible outcomes and make predictions.



Statistics



  1. Calculate stats on 15 numbers: order them, then calculate range, mean, median and mode.
  2. Calculate stats on 16 numbers: order them, then calculate range, mean, median and mode.
  3. Calculate stats on 6 to 16 numbers: order them, then calculate range, mean, median and mode.

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