6th Grade Interactive Math Skill Builders
Probability - CCSS 6.SP.B.1, 6.SP.B.2, 6.SP.B.3, 6.SP.B.5
Links verified on 7/1/2014
Spinner - Students can create a game spinner with variable sized sectors
to look at experimental and theoretical probabilities. Parameters: Sizes
of sectors, number of sectors, number of trials.
Flip - This coin flipper builds a column graph one flip at time - let
your students see the progression as data is generated and collected.
Toss - Toss enough coins to make a prediction about probability (maximum
number of tosses 1000, but you can keep tossing to get a larger data set).
- Ken White's
Coin Flipping Page - Decide what kind of coin to flip (penny or dime)
and how many flips you want to see.
Frog - Design an experiment to answer a question, collect information
and interpret the results using charts.
and Tigers - Predict the likelihood of a simple event (rolling a die)
as a fraction.
- Students learn about sampling with and without replacement by modeling
drawing marbles from a bag. Parameters: Number and color of marbles in the
bag, replacement rule.
Too Probability - Use a tree diagram to display possible outcomes of
who will come to the party.
Stage Probability - Use tree diagrams to display the possible outcomes
of casting a play.
Random Ball-Picking Machine - Experiment with a random generator at
a BBC site to collect data to make decisions about probability.
- Students can create a game spinner with one to twelve sectors to look
at experimental and theoretical probabilities. Parameters: Number of sectors,
number of trials.
Guys Interactive - Probability - Watch the video and respond at various
places Lesson 19 .
Colors - Students choose between three boxes and choose one marble from
the box to look at conditional probabilities.
Experimental Probability - Experiment with experimental probability
using a fixed size section spinner, a variable section spinner, 2 regular
6-sided number cubes or design your own number cubes.
Are Your Chances - What many people refer to as 'good luck' can actually
be explained by a little knowledge about probability and statistics. See
how increasing or decreasing the number of dice rolls effects an outcome.
Will Probably Come? - Use problem-solving steps and a tree diagram to
display possible outcomes and make predictions.
stats on 15 numbers: order them, then calculate range, mean, median and
stats on 16 numbers: order them, then calculate range, mean, median and
stats on 6 to 16 numbers: order them, then calculate range, mean, median
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