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6th Grade Interactive Math Skill Builders

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Probability - CCSS 6.SP.B.1, 6.SP.B.2, 6.SP.B.3, 6.SP.B.5


Links verified on 09/26/2019


1. Adjustable Spinner.

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Students can create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials. (Related resources under learner tab.) SEE MORE
 
2. Ball Picking Machine.

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Two color balls are given, and you have to estimate the chance of them being picked by the machine by dragging the balls on to the correct positions on the probability line. SEE MORE
 
3. Basic Probability Practice.

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In this game questions will appear in the form of "How likely is it that..." along with diagrams. You can select your answer from four options: Certain, Probable, Unlikely and Impossible SEE MORE
 
4. Calculate Stats on 15 Numbers.

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Order them, then calculate range, range, mean, median and mode. A self-checking quiz. SEE MORE
 
5. Calculate Stats on 16 Numbers.

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Order them, then calculate range, mean, median and mode. A self-checking quiz. SEE MORE
 
6. Calculate Stats on 6 to 16 Numbers.

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Order them, then calculate range, mean, median and mode. A self-checking quiz. SEE MORE
 
7. Coin Flip.

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This coin flipper builds a column graph one flip at time - let your students see the progression as data is generated and collected. If you cannot see the project after the page is fully loaded, please download the new version of the free MicroWorlds Web Player (plug-in). SEE MORE
 
8. Coin Toss.

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Toss enough coins to make a prediction about probability (maximum number of tosses 1000, but you can keep tossing to get a larger data set). SEE MORE
 
9. Free Online Probability Math Games.

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Twenty three opportunities for your students to learn about and demonstrate their proficiency in probability. Some of the exercises give students a group of items, and they’ll be asked to determine the chance of selecting each one. Others are in the form of word problems and can help prepare students for math tests or quizzes, which ask questions in a similar format. SEE MORE
 
10. Leap Frog.

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Design an experiment to answer a question, collect information and interpret the results using charts. SEE MORE
 
11. Lions and Tigers.

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Predict the likelihood of a simple event (rolling a die) as a fraction. SEE MORE
 
12. Marbles.

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Students learn about sampling with and without replacement by modeling drawing marbles from a bag. Parameters: Number and color of marbles in the bag, replacement rule. (Related resources available under the learner tab.) SEE MORE
 
13. Me Too Probability.

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Use a tree diagram to display possible outcomes of who will come to the party. SEE MORE
 
14. On Stage Probability.

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Use tree diagrams to display the possible outcomes of casting a play. SEE MORE
 
15. Spinner.

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Students can create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials. Related resources located under the learner tab. SEE MORE
 
16. Spy Guys Interactive - Probability.

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Watch the video and respond at various places Lesson 19 . This video includes sections which ask students to input responses. SEE MORE
 
17. StudyJams! Probability.

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Click "see all topics" and choose Probability. You will find lessons that include key vocabulary, step by step guides and test. SEE MORE
 
18. Two Colors.

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Students choose between three boxes and choose one marble from the box to look at conditional probabilities. SEE MORE
 
19. Understanding Experimental Probability.

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Experiment with experimental probability using a fixed size section spinner, a variable section spinner, 2 regular 6-sided number cubes or design your own number cubes.  SEE MORE
 
20. What Are Your Chances.

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What many people refer to as 'good luck' can actually be explained by a little knowledge about probability and statistics. See how increasing or decreasing the number of dice rolls effects an outcome.  SEE MORE
 
21. Who Will Probably Come?

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Use problem-solving steps and a tree diagram to display possible outcomes and make predictions.  SEE MORE
 

Internet4classrooms is a collaborative effort by Susan Brooks and Bill Byles.
 

  

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