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Standards listed on this page are from Texas Mathematics Knowledge & Skills - Kindergarten

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| Number, operation, and quantitative reasoning | Patterns, relationships, and algebraic thinking | Geometry and spatial reasoning |
| Measurement | Probability and statistics | Underlying processes and mathematical tools |

Page last edited 4/11/2009
Return to Grade Level Skills

A resource for the teacher to use in planning their lessons a site for teachers | A PowerPoint show related to this standard a PowerPoint show | An Adobe Acrobat document in .pdf format Adobe Acrobat document | A Microsoft Word document to be downloaded a Word document
This resource includes voice instructions for students sound | A video is available through this link video format
| Interactive interactive lesson | This site includes questions for your students to check their understanding a quiz | A lesson plan can be found at this site lesson plan | This link includes something for the teacher to print to print

 

(Texas Essential Knowledge and Skills)
Internet Resources
Number, Operations & Quantitave Reasoning
K.1 | K.2 | K.3 | K.4

(K.1)   The student uses numbers to name quantities.

(A)  use one-to-one correspondence and language such as more than, same number as, or two less than to describe relative sizes of sets of concrete objects

  1. Do they have the Same? - Select your playmates, then decide if they have the same number or who has more? Interactive
  2. More, Less, or the Same - [scroll down to the orange section] Count the objects on each side and decide if they are more, less or the same. Students must recognize the words Interactive
  3. Math Lingo - Play tic tac toe while learning position words, more, less and many more math terms. Interactive
  4. Practice comparison at FreeMathTest - numbers from 0 to 10, numbers from 10 to 50, numbers from 50 to 100. Interactive
(B)  use sets of concrete objects to represent quantities given in verbal or written form (through 20)
  1. Ann and Addem's Dartboard Game - Recognize numbers 2 through 18 by placing darts on the dartboard. Interactive
  2. Bees and Honey - Numeration exercise - use this to help mouse skills Interactive
  3. Fishing for Numbers - from FunSchool - match numeral with correct amount of fish Interactive
  4. Number Matching - count objects and match the correct numeral to them Interactive
(C)  use numbers to describe how many objects are in a set (through 20) using verbal and symbolic descriptions
  1. The Counting Game - Count the shapes and then click on the number you counted. Get ten right to win the game. Interactive
  2. Counting on a Cloud - Pick a picture, then pick a number. One to one correspondence. Interactive
  3. Color Counting - Click on objects to color the correct number of objects - numbers 1 to 9. (Limit your students time on this activity, it has no end) Interactive
  4. Count the Number of Wheels - You will be shown several pictures to count the wheels Interactive
  5. Counting - free worksheets from Math Slice, from 1 to ten objects to count
  6. Farm Addition - Count the chicks and drag the number that tells how many. Interactive
  7. How Many? - [1-10] [scroll down to the orange area] click on the number that match the amount Interactive
  8. How Many? - [1-20] [scroll down to the orange area] click on the number that match the amount Interactive
  9. Jungle Counting - A lion, with a southern accent, asks students to count items in the picture. 1-10 Interactive
  10. Numeral recognition - Bear Dice Game- click on the dice and match the cards with the same numbers. Interactive

(K.2)   The student describes order of events or objects.

(A)  use language such as before or after to describe relative position in a sequence of events or objects

  1. Connect the Dots - number order up to 30, connecting dots form cars Interactive
  2. Count the Dots - Connect the dots to create pictures. (picture to print) Interactive
  3. Counting Up - What is the next number when counting up? Students click on the number that comes next, counting up. Interactive
  4. Counting Down - What is the next number if counting down? Interactive
  5. Which Number is Missing? - eleven questions, choose the missing number
(B)  name the ordinal positions in a sequence such as first, second, third, etc..
  1. Find Squiggly - [this link opens on a new page] Read and select the ordinal number under which you will find the worm. Interactive
  2. Get In Line - [this link opens on a new page] explore ordinal positions (Author - Sandi King) Interactive
  3. Ordinal Numbers - [scroll down to the orange section] If ten students ran a race, we would say that the student that ran the fastest was in first place, the next student was in second place, and so on. Interactive
  4. Twelve Cats in a Row - [this link opens on a new page] eleven of them are black, you pick which ordinal number describes the orange cat Interactive

(K.3)   The student recognizes that there are quantities less than a whole.

(A)  share a whole by separating it into two equal parts

  1. Fabulous Fractions - [this link opens on a new page] learn the concept of equal parts as related to fractions. (Author - Karen Chandler) Interactive
  2. Fraction Flags - design a flag using halves or quarters Interactive
  3. Fraction Flags - design a flag using thirds Interactive
  4. Fraction Painting - use a 2x2 grid Interactive
    1. for advanced students use one of these 3x3 grid, 4x4 grid, 5x5 grid, or a 6x6 grid Interactive
  5. Fractions - [scroll down to the orange section] A simple practice for children first learning fractions. Using fourths, the site demonstrates how the colored section is the key to the top number and the total boxes (4) are the key to the bottom number. Interactive
  6. Fractions - [this link opens on a new page] Identify the fractional part of the pizza. This may be too hard for some kindergarten students, but it is an excellent way to learn the bottom number is the total number of pieces and the top number is the number of pieces left. Interactive
  7. I Want My Half - [this link opens on a new page] understand the concrete and symbolic representations of fractions (Author - Sandi King) [thirds, fourths and fifths are also shown] Interactive
(B)  explain why a given part is half of the whole

(K.4)   The student models addition (joining) and subtraction (separating).

model and create addition and subtraction problems in real situations with concrete objects

  1. Addition - from the Little Animals Activity Centre Interactive
  2. Addition & Subtraction - from the Little Animals Activity Centre Interactive
  3. Addition 1 - a simple math problem in addition for beginners using most-familiar fingers as manipulatives - Scroll to the bottom. Click on the Play button beside the name. Uses finger digits to add. Models for the students how to add on their fingers. (Click on parts of the problem to hear them read) Interactive
  4. Fishing for Numbers - Drag numbered fishing lines to the corresponding numbers of fish. Interactive
  5. Math Facts from Harcourt School - (K-3) Content available at the site: Addition and Subtraction sums and differences to 10, 12, and 20; Multiplication and Division facts to 5, to 10, to 12. Verbal instructions are included and students can select timed or un-timed. (30 facts) Interactive
  6. Subtraction - from the Little Animals Activity Centre Interactive
  7. Subtraction Problems - Small numerals. Subtract the numbers and click on the correct answer. Interactive [unavailable on 4/22/07]
National Library of Virtual Manipulatives
  1. Number & Operations (Grades PreK-2)
Patterns, Relationships & Algebraic Thinking
K.5 | K.6

(K.5)   The student identifies, extends, and creates patterns.

identify, extend, and create patterns of sounds, physical movement, and concrete objects

  1. Arthur's Music Box - While the song plays you must put the squares in proper order to create a picture. There are three songs and each picture can be divided into four or nine parts. Interactive
  2. The Crazy Pattern Machine - Drag the object that comes next in the pattern. This activity was created by Funschool. Interactive
  3. Pattern Detectives - [this link opens on a new page] identify and extend patterns in a variety of settings Audio is used to assist non-readers. (Author - Sandi King) Interactive
  4. Patterning - Click on the Pigeon icon on the right to play. Interactive
  5. What Comes Next? - study repeating patterns and click on the one that continues the pattern Interactive

(K.6)   The student uses patterns to make predictions.

(A)  use patterns to predict what comes next, including cause-and-effect relationships

  1. Virtual Goose - You must match the egg the goose is sitting to one of the other four eggs. Caution, the eggs will have been turned. Interactive
(B)  count by ones to 100
  1. Identify a Missing Number - Someone put number cards in order, but one number is missing. Select the missing number from three choices. Interactive
  2. Match Number word with Numeral - 0-25 Interactive
  3. Match Numeral to Number Word - 0-10 Interactive
  4. Name that Numeral - [1-10] [scroll down to the orange area] click on the number word that matches the numeral Interactive
National Library of Virtual Manipulatives
  1. Algebra (Grades PreK-2)
Geometry & Spatial Reasoning
K.7 | K.8 | K.9

(K.7)   The student describes the relative positions of objects.

(A)  describe one object in relation to another using informal language such as over, under, above, and below

  1. Over, Under, and other spatial concepts - Click and drag on the animals below to move them around the page. Interactive
(B)  place an object in a specified position
  1. Math Lingo - Play tic tac toe while learning positional words, more, less and many more math terms. Interactive

(K.8)   The student uses attributes to determine how objects are alike and different.

(A)  describe and identify an object by its attributes using informal language

 

(B)  compare two objects based on their attributes
  1. Oddball - [this link opens in a new window] click on the one that is different Interactive
  2. Virtual Goose - You must match the egg the goose is sitting to one of the other four eggs. Caution, the eggs will have been turned. Interactive
  3. Zoe's Pet Shelter (Sesame Street) - Zoe has to group animals with similar characteristics. This will work best as a whole class activity. Caution! This game never ends! Interactive
(C)  sort a variety of objects including two- and three-dimensional geometric figures according to their attributes and describe how the objects are sorted
  1. Ask Hannah - [this link opens on a new page] (reading skills required) describe symmetry in two-dimensional shapes (Author - Julie Thompson) Interactive
  2. Astronomy Shape Match - click and drag objects to match shape outlines Interactive
  3. Buzzing with Shapes (2 player game) - Be the first to fill a row (like tic-tac-toe). Players must select the number of sides in a shape. Interactive
  4. Find the Shape - Click on the shape you find in the pictures Interactive
  5. Kinderweb - Interactive educational games geared for the beginning of the school year or preschoolers. Students practice their colors and shapes. This site is completely audio so children can work at their own pace independently. Interactive
  6. Mr. Mumble - [this link opens on a new page] (reading skills required) take a look at how to describe two-dimensional shapes (Author - Julie Thompson) Interactive
  7. Oddball - [this link opens on a new page] find the shape that does not match (from FunBrain) Interactive
  8. Paint the Shapes - [this link opens on a new page] A listening and following directions game identifying shapes and colors. Interactive
  9. Put it on the Shelf - Replace the question mark with the shape that matches the outline. Interactive
  10. Shape Match - concentration style game Interactive [unavailable on 4/22/07]
  11. Shape Match - Drag and drop the shape on the correct match. Interactive
  12. Sorting by Size Activity - [this link opens on a new page] An apple picking game that allows students to match apples to appropriate baskets. Shockwave required. Click on Let's Go! Great to use for Mouse Skills Interactive
  13. Virtual Goose - You must match the egg the goose is sitting to one of the other four eggs. Caution, the eggs will have been turned. Interactive

(K.9)   The student recognizes attributes of two- and three-dimensional geometric figures.

(A)  describe and compare the attributes of real-life objects such as balls, boxes, cans, and cones or models of three-dimensional geometric figures

 

(B)  recognize shapes in real-life three-dimensional geometric figures or models of three-dimensional geometric figures
  1. Geo Cleo - [this link opens on a new page] (reading skills required) take a look at how to describe three-dimensional shapes (Author - Julie Thompson) Interactive
  2. Kinderweb - Interactive educational games geared for the beginning of the school year or preschoolers. Students practice their colors and shapes. This site is completely audio so children can work at their own pace independently. Interactive
  3. Locate triangles, circles and squares in a set of pictures Interactive
  4. Shapes - for pre-school . Identify shapes and colors. Interactive
  5. Story of Shapes from Pre-School Library Interactive
  6. Shape Books - Great site that has shape book patterns for making little books and posters. You can find shapes for most of the the major themes of K such as nature, animals, transportation, holidays, insects and many others.
(C)  describe, identify, and compare circles, triangles, rectangles, and squares (a special type of rectangle)
  1. Shapes - [these links open in a new window] (circle, triangle, square, and rectangle) - this story will read itself to you. After students are familiar with the story, you can use a version that asks your students to do the reading.
National Library of Virtual Manipulatives
  1. Geometry (Grades PreK-2)
Measurement
K.10 | K.11

(K.10)   The student directly compares the attributes of length, area, weight/mass, capacity, and/or relative temperature. The student uses comparative language to solve problems and answer questions.

(A)  compare and order two or three concrete objects according to length (longer/shorter than, or the same)

 

  1. Centimeters - [this link opens on a new page] to nearest whole number (from FunBrain) Interactive
  2. Centimeters - [this link opens on a new page] to half centimeter (from FunBrain) Interactive
  3. Inches - [this link opens on a new page] to nearest whole number (from FunBrain) Interactive
  4. Inches - [this link opens on a new page] to quarter inch (from FunBrain) Interactive
  5. The Ruler Game - Learn To Read A Ruler (inches only - increments from inches to sixteenths) Interactive
(B)  compare the areas of two flat surfaces of two-dimensional figures (covers more, covers less, or covers the same)
 
(C)  compare two containers according to capacity (holds more, holds less, or holds the same)
 
(D)  compare two objects according to weight/mass (heavier than, lighter than or equal to)
  1. Heaviest to Lightest - [designed for 1st grade] Look at the figures on each line. Click once on the lightest object. Click twice on the heaviest object. Interactive
  2. Which is Bigger? - You will be given several objects to compare. Choose which is bigger in each instance. Interactive
(E)  compare situations or objects according to relative temperature (hotter/colder than, or the same as)
 

(K.11)   The student uses time to describe, compare, and order events and situations.

(A)  compare events according to duration such as more time than or less time than

  1. Clock Craft - Make a simple paper clock that you can use to practice telling time (from Enchanted Learning)
  2. Draw Hands - free worksheets from Math Slice, select 1 hour time intervals
  3. Identifying Time to the Hour - Interactive
  4. Telling Time to the Half Hour - Click on the Start arrow to go to the game. Look at the analog clock to determine the time, then select the digital clock that matches. This game consists of ten questions. Interactive [unavailable on 4/22/07]
  5. Telling Time - Players must drag the digital displays to the matching analogue clock (telling time to the half-hour). All against the clock of course! Other times : (fifteen minute increments) (five minute increments) (one minute increments) - For whole class instruction there is a clock available (digital or analog) which can be advanced by increments) Interactive
  6. Time Quiz - practice half hour skills
  7. Time To Go - [this link opens on a new page] tell time to the half hour (Author - Randy Russell) [use this site for a whole class activity] Interactive
(B)  sequence events (up to three)
 
(C)  read a calendar using days, weeks, and months
 
National Library of Virtual Manipulatives
  1. Measurement (Grades PreK-2)
Probability & Statistics

(K.12)   The student constructs and uses graphs of real objects or pictures to answer questions.

(A)  construct graphs using real objects or pictures in order to answer questions

  1. I Am Special - [this link opens on a new page] Picture graphs are used in real world situations as students organize information, record data, and use mathematical language to read and interpret the graphs. (Author - Sandi King) Interactive
  2. Use Graphs to Answer Questions - (whole class activity to be used with projection) This Saxon math site uses pictographs or tally marks in the form of check marks. Graphs are sometimes repeated with new questions. Be careful! [ignore the error messages, the site works] Interactive
  3. What Should I Wear? - [this link opens on a new page] (reading skills required) Students use models to determine possible outcomes. (Author - Michaél Dunnivant) [somewhat advanced] Interactive
(B)  use information from a graph of real objects or pictures in order to answer questions
National Library of Virtual Manipulatives
  1. Data Analysis & Probability (Grades PreK-2)
Underlying Processes & Mathematical Tools
K.13 | K.14 | K.15

(K.13)   The student applies Kindergarten mathematics to solve problems connected to everyday experiences and activities in and outside of school.

(A)  identify mathematics in everyday situations

 
(B)  solve problems with guidance that incorporates the processes of understanding the problem, making a plan, carrying out the plan, and evaluating the solution for reasonableness
  1. The Art of Math - Create your own math tests. Learn math through repetition. Each math test is randomly generated based on the values you provide (you set grade level and difficulty). This allows each math test to be unique, providing students with an endless number of challenges. (help with adding, subtracting, or multiplying) K - 3 Interactive
  2. Give the students a head start - Practice beginning first grade skills at Houghton Mifflin's Site. Click on the chapters in order to see how far your students can progress in First Grade Math!
  3. Missing Numbers - [this link opens on a new page] Fill in the missing parts of the addition and subtraction problems Interactive
(C)  select or develop an appropriate problem-solving strategy including drawing a picture, looking for a pattern, systematic guessing and checking, or acting it out in order to solve a problem
  1. Estimate - (use as a whole class activity) Select a range, display tick marks and estimate before revealing the answer. Interactive
  2. Estimation of Length - this video lesson explains the difference between accurate measure and approximate measure, then gives your students the chance to make estimates based on a baseline.
  3. Test the Toad - Add or subtract numbers from 1 to 15 by clicking on the numbered person. [number line made of people] Interactive
  4. Worksheet Generator - Print your own number line worksheets, you decide on the starting and ending numbers and the increment.
(D)  use tools such as real objects, manipulatives, and technology to solve problems
 

(K.14)   The student communicates about Kindergarten mathematics using informal language.

(A)  communicate mathematical ideas using objects, words, pictures, numbers, and technology

  1. Interactive Ten Frame - use this Excel file for whole class activities with an interactive whiteboard (two ten frames and 20 markers on each of three sheets)
  2. Ten Frames to print - contents of frames range from zero to nine This is an Adobe Acrobat document
(B)  relate everyday language to mathematical language and symbols
 

(K.15)   The student uses logical reasoning.

justify his or her thinking using objects, words, pictures, numbers, and technology

  1. Bees and Honey - Numeration exercise - use this to help mouse skills Interactive
  2. Test the Toad - Add or subtract numbers from 1 to 15 by clicking on the numbered person. [number line made of people] Interactive
  3. What number comes next - Numeral ordering Interactive
Worksheet Generator - This web site will allow you to create printable math worksheets from your browser.
(addition, subtraction, multiplication, division, mixed problems, fractions, measurement, fractions, graphing, telling time, and a one-hundred chart)

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