## Probability - CCSS 8.SP.A.1, 8.SP.A.2, 8.SP.A.3

## Links verified on 6/20/2014

- Adjustable Spinner - Students can create a game spinner with variable sized sectors to look at experimental and theoretical probabilities.
- Analyzing Game Probabilities - Take a five question multiple choice quiz. Self-checking.
- Chances - What many people refer to as 'good luck' can actually be explained by a little knowledge about probability and statistics. Our dice game allows you to see how increasing or decreasing the number of dice rolls effects an outcome.
- Coin Flip - This coin flipper builds a column graph one flip at time [you may need to agree for the browser to run active-X controls].
- Coin Toss - Toss enough coins to make a prediction about probability (maximum number of tosses 1000, but you can keep tossing to get a larger data set).
- Data Picking - students collect data, enter tally marks or numbers and then select which graph is appropriate
- Ken White's Coin Flipping Page - Decide which kind of coin to flip (penny or dime) and how many flips you want to see.
- Leap Frog - Design an experiment to answer a question, collect information, and interpret the results using charts.
- Lions and Tigers - Predict the likelihood of a simple event (rolling a die) as a fraction.
- Marbles - Students learn about sampling with and without replacement by modeling drawing marbles from a bag. Parameters: Number and color of marbles in the bag, replacement rule.
- Me Too Probability - Use a tree diagram to display possible outcomes of who will come to the party.
- On Stage Probability - Use tree diagrams to display the possible outcomes of casting a play.
- Probability - Take a five question multiple choice quiz. Self-checking.
- Probability - The BAMZOOKi Zooks are under starter's orders. Get ready to race! Interactive game from BBC
- Random Ball-Picking Machine - Experiment with a random generator at a BBC site to collect data to make decisions about probability. After you finish working through the ball-picking activity.
- Spinner - Students can create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities. Parameters: Number of sectors, number of trials.
- Spy Guys Interactive - Probability - Watch the video and respond at various places
Lesson 19.- Two Colors - Students choose between three boxes and choose one marble from the box to look at conditional probabilities.
- Understanding Experimental Probability - Experiment with experimental probability using a fixed size section spinner, a variable section spinner, 2 regular 6-sided number cubes or design your own number cubes.
- Who Will Probably Come to the Party? - Use problem-solving steps and a tree diagram to display possible outcomes and make predictions.

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