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CCSS.Math.Content.7.SP.C.6 Approximate The...

CCSS.Math.Content.7.SP.C.6 - Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given the probability. For example, when rolling a number cube 600 times, predict that a 3 or 6 would be rolled roughly 200 times, but probably not exactly 200 times.

 
Authors: National Governors Association Center for Best Practices, Council of Chief State School Officers

Title: CCSS.Math.Content.7.SP.C.6 Approximate The Probability Of A Chance Event By Collecting Data... Statistics and Probability - 7th Grade Mathematics Common Core State Standards

Publisher: National Governors Association Center for Best Practices, Council of Chief State School Officers, Washington D.C.

Copyright Date: 2010

(Page last edited 10/08/2017)

  1. Adjustable Spinner - Students can create a game spinner with variable sized sectors to look at experimental and theoretical probabilities.
  2. Adjustable Spinner - Change the number of sectors and increase or decrease their size to create any type of spinner. Then, conduct a probability experiment by spinning the spinner many times. How does the experimental probability compare with the theoretical probability
  3. Analyzing game probabilities - Multiple-choice quiz [5 problems]
  4. Chances Are - Predict the likelihood of events using a circle graph with percentages as a model
  5. Coin Flipping page - Flip up to 100 coins and see the total number of heads and tails. Excellent for teaching about probability.
  6. Interactive Probability Tutorial - Sample Spaces and Events
  7. Interactive Probability Tutorial - Estimated Probability
  8. Interactive Probability Tutorial - Empirical Probability
  9. Interactive Probability Tutorial - Abstract Probability
  10. Interactive Probability Tutorial - Conditional Probability and Independence
  11. Leap Frog - Design an experiment to answer a question, collect information, and interpret the results using charts
  12. Lions and Tigers - Predict the likelihood of a simple event (rolling a die) as a fraction
  13. Marbles - Students learn about sampling with and without replacement by modeling drawing marbles from a bag. Parameters: Number and color of marbles in the bag, replacement rule.
  14. Probability - Five question multiple-choice quiz from Glencoe Math
  15. Probability Theory: The Layman's Guide to Probability - An in-depth but easily readable guide on probability theory, covering various aspects of the theory with a bias to gambling games and strategies. Includes working examples in an excel spreadsheet.
  16. Two Colors - Students choose between three boxes and choose one marble from the box to look at conditional probabilities.
  17. Understanding Experimental Probability - Experiment with experimental probability using a fixed size section spinner, a variable section spinner, 2 regular 6-sided number cubes or design your own number cubes.
  18. What are Your Chances - What many people refer to as 'good luck' can actually be explained by a little knowledge about probability and statistics. This dice game allows you to see how increasing or decreasing the number of dice rolls effects an outcome.

 

 

Internet4classrooms is a collaborative effort by Susan Brooks and Bill Byles.
 

  

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